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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started With Bullet Dynamics in Maya

April 13, 2017, 07:41 AM

http://lesterbanks.com/2017/04/getting-started-bul...

Maya has a few ways for creating dynamic animations and dynamic simulations. Natively, Maya uses Nucleus, it’s a simulation engine that can handle a lot of different things. Anything with an “n” in front of The Post Getting Started With Bullet Dynamics in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Maya’s New Tension Deformer

April 12, 2017, 11:34 AM

http://lesterbanks.com/2017/04/working-mayas-new-t...

Maya 2017 Update 3 added some new features for Rigging and character skinning workflow. The sort-of-hidden Bake Deformer Tool can bake down deformations that are on top of a skin cluster, to skin weights. Another The Post Working With Maya’s New Tension Deformer originally appeared and published on %%BLOGLINK%,by lesterbanks

MamoWorld Takes After Effects Grids and Guides to

April 12, 2017, 08:02 AM

http://lesterbanks.com/2017/04/mamoworld-grids-gui...

After Effects is a design tool that many motion design professionals faithfully rely on. This is why it is so strange that out of the box, Ae only has the most rudimentary functionality for using The Post MamoWorld Takes After Effects Grids and Guides to the Next Level originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Maya 2017 Update 3 Bake Deformer Tool

April 11, 2017, 12:38 PM

http://lesterbanks.com/2017/04/working-maya-2017-b...

Maya 2017 Update 3 added some great new deformer features, such as a Tension Deformer. IT also added a new Bake Deformer Tool that will allow you to bake down the effects of a deformer The Post Working With Maya 2017 Update 3 Bake Deformer Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Make a Side-Facing Panel Tab in Cinema 4D

April 11, 2017, 12:37 PM

http://lesterbanks.com/2017/04/make-side-facing-pa...

Customizing your workspace for the job that you are working on can help you quickly access tools, scripts and menus. In Cinema 4D you can make your own panels and fill them with the tools The Post How To Make a Side-Facing Panel Tab in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Customizing Your Zbrush Interface

April 10, 2017, 10:07 AM

http://lesterbanks.com/2017/04/tips-customizing-zb...

Love or hate the ZBrush interface, it remains as one of the most customizable tools out there. whether you are a new user first noticing how much scrolling is involved, or a seasoned user, who The Post Tips for Customizing Your Zbrush Interface originally appeared and published on %%BLOGLINK%,by lesterbanks

PolyPainting from the canvas in Zbrush

April 8, 2017, 01:20 PM

http://lesterbanks.com/2017/04/polypainting-canvas...

Painting a model in Zbrush? If it is from reference, you might not know that there is an alternative method to using Zbrush’s projection feature, and that is PolyPainting. Spotlight is a projection texting system The Post PolyPainting from the canvas in Zbrush originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Cycles 4D For Motion Design

April 7, 2017, 12:22 PM

http://lesterbanks.com/2017/04/working-cycles-4d-m...

Blender’s Cycles is a great render engine for all kinds of work, but especially working with motion design in Cinema 4D. Cycles 4D was brought to C4D users by INSYDIUM, who created the bridge between The Post Working With Cycles 4D For Motion Design originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Craft Hand Painted Textures with 3d-Coat &

April 6, 2017, 10:00 AM

http://lesterbanks.com/2017/04/craft-hand-painted-...

Angelina Diez is a veteran Character Artist and 3D modeler from Madrid, who loves to add that hand painted texture look to her work. Angelina walks us through her process to achieve that look, using The Post How To Craft Hand Painted Textures with 3d-Coat & Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With the New V-RayforC4D 3.4

April 6, 2017, 09:59 AM

http://lesterbanks.com/2017/04/working-new-v-rayfo...

V-RayforC4D is the only bridge for Cinema 4D to the V-Ray rendering engine around. Authored by LAUBlab KG, releases have been slow, and far-between. This is why the latest release was such an exciting one. The Post Working With the New V-RayforC4D 3.4 originally appeared and published on %%BLOGLINK%,by lesterbanks

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