It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 4, 2017, 12:16 PM
http://lesterbanks.com/2017/09/substance-painter-a...
Substance Painter Anchor Points and References Make it Easy to Create Edge Wear and Other Adjustments in Your Project The latest release for Substance Painter brought a really important, and really powerful feature: Anchor Points The Post How to Create Edge Wear With Substance Painter Anchor Points originally appeared and published on %%BLOGLINK%,by lesterbanks
September 2, 2017, 05:02 PM
http://lesterbanks.com/2017/09/resize-anything-uni...
Valkaari Releases a New Uniform Resizer Tool for C4D That Lets You Resize Objects Using Precise Numbers and Not by a Scale Factor Manuel Magalhaes (known as Valkaari) is a prolific tools create for Cinema The Post Resize Anything Precisely With New Uniform ReSizer C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 2, 2017, 05:02 PM
http://lesterbanks.com/2017/09/export-syntheyes-3d...
Russ Andersson Shows How the Latest Version of SynthEyes can Export 3D Meshes to After Effects Russ Andersson shows off the new Ae export functions in SynthEyes, letting you automatically bring in 3D objects into The Post How to Export SynthEyes 3D Meshes to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
September 1, 2017, 04:50 PM
http://lesterbanks.com/2017/09/rough-hand-drawn-ed...
Nimble Collective’s Jason Schleifer Shares His Technique for Creating Rough Edges in a Fusion Composite for that Sought After Hand-Drawn Look Looking to bring a more organic and hand-drawn feel to your composite? Adding things The Post How to Create Rough Hand-Drawn Inspired Edges With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
September 1, 2017, 10:29 AM
http://lesterbanks.com/2017/09/deactivating-houdin...
Athanasios Pozantzis Shows a Simple Trick for Circumventing a Small Technical Limitation When Working With Houdini Assets in Cinema 4D Working with Houdini Assets in Cinema 4D? You may have discovered that even though assets The Post A Workaround for Activating & Deactivating Houdini Assets in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 24, 2017, 09:23 AM
http://lesterbanks.com/2017/08/flowbox-new-ae-expo...
FlowBox 1.5 Adds After Effects Export, New Licensing Options and Announces New Partnership With Imagineer Systems The node-based VFX platform focusing on rotoscoping makes more advances with the release of version 1.5. The latest version The Post Flowbox 1.5 Kills With New Ae Export, Mocha and Licensing originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2017, 09:13 AM
http://lesterbanks.com/2017/08/video-drives-fluid-...
Mark Fancher Shows Us How to Drive FLIP Fluid Simulations by Using Video Data in Side FX Houdini Particles are always fun to work with. They can create some pretty spectacular inmates and animations. Simply The Post Use Video to Drive Fluid Simulations in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 19, 2017, 01:01 PM
http://lesterbanks.com/2017/08/c4d-spiderweb-gener...
Valkaari Updates his Spiderweb Preset for C4D Into A Full Plugin A generator for cinema 4D to create spider webs very easily and quickly. Manuel Magalhaes (known as Valkaari) updates and releases a new version The Post C4D SpiderWeb Generator Lets You Create Webs Easily originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2017, 01:08 PM
http://lesterbanks.com/2017/08/watch-whats-new-may...
Autodesk’s Steven Roselle covers all the new features in Maya’s UV editor and UV toolkit. UV editing with a lot of DCC’s seem to be engaged in a struggle between tools and process. Things need The Post Watch What’s New With Maya’s UV Editing Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2017, 10:02 AM
https://www.aotg.com/adobe-premiere-pro-cc-create-a-color-key/
Color correction and color grading are part art, part science and part applied technology. With the recent addition of the...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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