It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 17, 2017, 10:02 AM
https://www.aotg.com/adobe-premiere-pro-cc-install-and-apply-luts-fcpx/
Color correction and color grading are part art, part science and part applied technology. With the recent addition of the ...
August 17, 2017, 10:02 AM
http://lesterbanks.com/2017/08/access-mash-point-d...
Ian Waters shows how you can focus on performance by accessing MASH point data through Maya’s API. Maya’s motion graphics toolkit, MASH, lets you access all default data types through its Breakout and Python nodes.It The Post How to Access MASH Point Data Through the Maya API originally appeared and published on %%BLOGLINK%,by lesterbanks
August 14, 2017, 01:04 PM
http://lesterbanks.com/2017/08/animation-triggered...
Lars Scholten (also found as CyBear) has an 18 minute tutorial that shows how you can create animation that is triggered by the collision of objects in the scene. There are a few ways to The Post Create Animation Triggered by Collision in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 12, 2017, 03:02 PM
http://lesterbanks.com/2017/08/hide-seek-plugin-c4...
The Pixel Lab working with Motion Designer AJ Haines announced a new plugin that can offer a professional level of scene management tools for Cinema 4D — Hide & Seek. The plugin was designed so The Post New Hide & Seek Plugin for C4D offers Pro Scene Management originally appeared and published on %%BLOGLINK%,by lesterbanks
August 9, 2017, 12:08 PM
http://lesterbanks.com/2017/08/animal-logic-usdmay...
Pixar’s Universal Scene Description, or USD set out to define the interchange of 3D assets and data across various Digital Content Creation (DCC) tools. IT was built to provide a way to universally take material The Post Animal Logic Now Offers its USDMaya Plugin as Open Source originally appeared and published on %%BLOGLINK%,by lesterbanks
August 7, 2017, 09:23 AM
http://lesterbanks.com/2017/08/tip-packed-tutorial...
Autodesk Technical Specialist Roland Reyer shows how you can use MASH as a modeling tool within Maya to build a jet engine using a procedural workflow. That just happens to be one of the important The Post Tip-Packed Tutorial Shows How to Model A Jet Engine in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
August 5, 2017, 01:03 PM
http://lesterbanks.com/2017/08/awesome-fractures-f...
Side FX Software posts one of the live sessions from Siggraph 2017’s Houdini Hive. Watch Steven Kippling cover how to make awesome fractures faster and easier. Kippling works at Industrial Light and Magic as a The Post Making Awesome Fractures Faster and Easier in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 4, 2017, 09:21 AM
http://lesterbanks.com/2017/08/new-polygon-reducti...
MAXON UK’s Matt Umney offers a look into using Cinema 4D R19’s new Polygon Reduction tool. Polygon Reduction has been in previous C4D versions, but it has been overhauled for this latest version of Cinema The Post Working With the New Polygon Reduction Generator in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 4, 2017, 09:20 AM
http://lesterbanks.com/2017/08/model-complex-twist...
Talal Ur Rehman, the person behind the AboutOneMinuteTutorials on Youtube shows how you can use some clever techniques along with MASH in Maya to model a complex shape. The example shows you how to create The Post How to Model a Complex Twisted Ring With Holes in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
August 3, 2017, 12:45 PM
https://www.aotg.com/creating-a-monitor-profile-with-pro-tools-mtrx/
The Pro Tools | MTRX is a modular audio interface that features a customizable monitor section which can be controlled via EUCON. Learn how to create a basic Monitor Profile including Source Inputs, Speaker Outputs, Fold Downs and external Meter Outputs.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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