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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New WaveIt Helps Block Wave Motion in Maya

July 12, 2018, 09:51 AM

https://lesterbanks.com/2018/07/waveit-helps-block...

Brian Horgan’s New WaveIt Speeds Up Animating Things Like Tails and Capes by Adding a Wave Motion. Graphite 9’s Brian Horgan has released a new animation tool that aims at speeding up the process for

How to Easily Align Faces in Cinema 4D

July 12, 2018, 09:51 AM

https://lesterbanks.com/2018/07/easily-align-faces...

Athanasios Pozantzis Shows How to Align Faces to Other Faces in C4D Using Snapping and Extended Axis Handles. No matter where you choose to create your models, eventually you will need a host of tools

Dynamic Transitions for Final Cut Pro X

July 12, 2018, 09:50 AM

https://fxfactory.com/blog/effects-2/dynamic-trans...

Combine multiple animations and effects to build complex transitions with ease.

Working With the Edit Edge Flow Tool in Maya

July 11, 2018, 12:26 PM

https://lesterbanks.com/2018/07/maya-edit-edge-flo...

Malcolm Andrieshyn Shows How to Get the Best Results for Maya’s Edit Edge Flow Tool When Modeling. Autodesk Maya’s Edit Edge flow tool on first glance might seem a little like magic, but working with

How to Best UV Unwrap Curved Shapes in C4D

July 11, 2018, 09:18 AM

https://lesterbanks.com/2018/07/best-uv-unwrap-cur...

Athanasios Pozantzis Shows How to Handle a UV Unwrap for Curved Parts in Models Using Cinema 4D. UV Unwrapping 3D objects can be straightforward when you think of the process as a projecting to get

How to Create a Tentacle Rig in Ae With a Bezier P

July 11, 2018, 09:17 AM

https://lesterbanks.com/2018/07/tentacle-rig-ae-be...

Duncan Rudd Shows How he Created a Tentacle Rig Using a Bezier Path for Animation. Creating a tentacle rig for 2D elements in After Effects? A few solutions may come immediately to mind. You could

Create a Stylized Edge Damage Filter in Substance

July 11, 2018, 05:27 AM

https://lesterbanks.com/2018/07/edge-damage-filter...

Chuck Trafagander Shows How to Create a Custom Edge Damage Filter for Hand Painted Textures in Substance Designer. Edge damage is a great way to add wear and tear to your models, and there are

Best Practices for Rigging in Cinema 4D

July 10, 2018, 12:07 PM

https://lesterbanks.com/2018/07/best-practices-rig...

Aleksey Voznesenski Provides an Overview of Best Practices for Rigging Characters in Cinema 4D. Ace5 Studios Aleksey Voznesenski often finds himself fixing rigs while working with Cinema 4D. Some of those rigs come from other

DUIK Bassel Launches With New Rigging Structures

July 10, 2018, 09:03 AM

https://lesterbanks.com/2018/07/duik-bassel-riggin...

DUIK Bassel Takes Another Step Closer to Real Joints in After Effects. This latest version of RainBox’s DUIK is a huge deal, it really is. If you use After Effects, you likely have heard of

How To Create a Low Poly Sword in 3DS Max

July 10, 2018, 05:48 AM

https://cgi.tutsplus.com/tutorials/how-to-create-a...

Follow this tutorial step-by-step to create a low poly sword model that you can use in video games, graphic design and illustration projects whilst learning 3D Studio Max quickly.

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