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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Texturing a Hero Asset With Substance Painter

June 20, 2018, 09:07 AM

https://lesterbanks.com/2018/06/texturing-hero-ass...

Brent LeBlanc Shows Some Techniques to Speed Up the Workflow for Texturing a Hero Asset in Substance Painter. Texture and shading Artist Brent LeBlanc covers an approach to texturing a hero asset using Allegorithmic’s Substance

Building and Customizing Redshift Materials

June 19, 2018, 12:41 PM

https://lesterbanks.com/2018/06/building-customizi...

Thom Haig Shares His Process for Making and Saving Redshift Materials in Cinema 4D. London based freelance 3D Motion Graphic Designer Thom Haig outlines his process for making Redshift Materials. His tutorial takes us through

Final Cut Pro X: Organize the Timeline with Roles

June 19, 2018, 12:41 PM

https://www.aotg.com/final-cut-pro-x-organize-the-timeline-with-roles/

Roles are a very powerful, but little understood, feature in Apple Final Cut Pro X. They can help organize clips in the Browser or Timeline, control captions in mult...

Create a Text Decoding Effect With Fusion / Resolv

June 18, 2018, 12:05 PM

https://lesterbanks.com/2018/06/text-decoding-effe...

Okke Verbart Shows How to Create a Text Decoding Effect and Offers a Free Automated Tool. Looking to learn more about Blackmagic Design Fusion or Davinci Resolve’s type animation capabilities? Have a look at the

Control and Customize ReMeshing in Houdini

June 18, 2018, 09:15 AM

https://lesterbanks.com/2018/06/control-customize-...

Junichiro Horikawa Explains How to Control Face Sizes at a Specific Location When ReMeshing With Houdini. No surprise that SideFX Houdini’s Remeshing Node is pretty flexible. In fact, it gives you all kinds of control

Using Pro Tools Aggregate IO

June 18, 2018, 05:39 AM

https://www.pro-tools-expert.com/home-page/2018/6/...

Pro Tools Aggregate I/O and I/O Setup are a mystery to many. Simply defined, it allows you to configure Pro Tools for use with different Core Audio devices. You may ask yourself: Is it useful to me? Why do I need it? The truth is you may never need it, but that's for discussion on another day. This feature is about using Aggregate I/O and I/O Setup to speed up your workflow.

Get 10 4K Bark Textures for Free

June 16, 2018, 01:59 PM

https://lesterbanks.com/2018/06/get-10-4k-bark-tex...

Vladimír Mrkvica Shares 10 Free Bark Textures Complete With Six Maps Each. I really appreciate when people give back to the community in meaningful ways. Quite often I receive emails from readers informing me of

How to Build Folding Meshes Using L-systems and Mo

June 16, 2018, 01:59 PM

https://lesterbanks.com/2018/06/folding-meshes-lsy...

Severo Ojea Covers Animating With Splines to Create a Folding Meshes Effect. L-Sytems often end up being an essential algorithm for animation. With Cinema 4D, if you are working with splines, there is a built-in

How to Create Particle Growth Using X-Particles

June 15, 2018, 12:53 PM

https://lesterbanks.com/2018/06/create-particle-gr...

Bob Walmsley Shows How to Recreate a Particle Growth System from the X-Particles Reel. Insydium’s product reel often contains dazzling if not mind-blowing visuals. One scene that uses a procedural growth system that uses X-Particles

An Easy Way to Create 2D Facial Expressions in May

June 15, 2018, 12:53 PM

https://lesterbanks.com/2018/06/create-2d-facial-e...

Nick Romick Turns UV Space Into a Sprite Sheet to Create 2D Facial Expressions for a Minifig Character in Maya. The Lego movies sport a mix of 3D and 2D elements together in one shot.

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