It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 21, 2016, 12:11 PM
http://lesterbanks.com/2016/07/maya-xgen-beard/
Watch how you can easily create eyebrows and beards for characters in Maya using xGen. The Post Creating Facial Hair for a Character With Maya xGen originally appeared and published on %%BLOGLINK%,by lesterbanks
July 6, 2016, 12:28 PM
http://lesterbanks.com/2016/07/setting-skull-fire-...
Voxyde shows how you can create a skull on fire, while getting comfortable using Turbulence FD for Cinema 4D. The Post Setting a Skull on Fire With C4D and TurbulenceFD originally appeared and published on %%BLOGLINK%,by lesterbanks
June 27, 2016, 04:38 PM
http://lesterbanks.com/2016/06/mastering-bray-samp...
Grant Warwick updates the Mastering V-Ray course, to better reflect the Sampling changes of the latest version of V-Ray. The Post Mastering Sampling in the Latest V-Ray originally appeared and published on %%BLOGLINK%,by lesterbanks
June 25, 2016, 05:43 PM
http://lesterbanks.com/2016/06/c4d-substance-paint...
Tobias Steiner covers the pipeline nuances between working with Cinema 4D, Substance Painter and Arnold renderer. The Post More Cinema 4D and Substance Painter Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks
May 19, 2016, 05:18 AM
https://www.aotg.com/leveraging-3d-techniques-to-save-time-and-resource/
Jesse Vartanian, FMX 2016 "Leveraging 3D techniques to save time and resources"
April 6, 2016, 05:31 AM
https://www.aotg.com/how-to-make-fur-in-blender-tutorial/
Blender tutorial showing you how to use particle strands to make a cute fluffy ball. Read the text summary...
March 21, 2016, 05:44 AM
https://www.aotg.com/modeling-trucks-making-an-animated-movie-se2eps13/
MODELING the trucks. Making an Animated Movie Season 2 (#13)
March 21, 2016, 05:43 AM
https://www.aotg.com/speed-modeling-of-the-sushi-truck/
SPEED MODELING of the sushi truck
January 25, 2016, 06:29 AM
https://www.aotg.com/cgi-lucid-physics-for-3ds-max-dynamics-physics/
Lucid Physics for 3ds Max Dynamics Physics System.
January 18, 2016, 06:19 AM
https://www.aotg.com/simple-low-poly-character-design-blender-2-73/
speed modeling simple character. it took me about an hour to model textured and rigged.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.