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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Vertex Tool Tutorial

August 24, 2015, 09:12 AM

https://www.aotg.com/vertex-tool-tutorial/

Round mask/shape layer corners with a click! Vertex Tool applies rounding algorithms to a shape by placing two (in some cases more) new vertices in place of original one at selected corner, based on a specified line length. There are 12 corner rounding algorithms to choose from.

Instance Along Curve Maya Plugin

August 24, 2015, 09:12 AM

http://www.cgmeetup.net/home/instance-along-curve-...

Maya API Python Plugin by Mariano Merchante for interactive instancing of shapes along curves.

Hair Clone in Cinema 4D

August 24, 2015, 05:04 AM

http://www.cgmeetup.net/home/hair-clone-in-cinema-...

Augenhorn – With the Correction Deformer you can access Polygons of Parametric Objects, even things like Cloners or Hair, and make selections. I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.

RealFlow Tutorials: Objects Interaction

August 23, 2015, 01:47 PM

http://cgvilla.com/2015/08/23/realflow-tutorials-o...

In this videos you will learn how to make realistic liquids using RealFlow.

Create a Full Fur Groom for a Chimpanzee With Maya

August 23, 2015, 06:00 AM

http://lesterbanks.com/2015/08/full-fur-groom-with...

See the workflow for creating and grooming Chimpanzee fur using Maya's XGen arbitrary primitive generator. The Post Create a Full Fur Groom for a Chimpanzee With Maya’s XGen originally appeared and published on %%BLOGLINK%,by lesterbanks

Use the C4D Pose Morph Tag for Easy Animation

August 22, 2015, 03:51 PM

http://lesterbanks.com/2015/08/c4d-pose-morph-tag-...

An overview for using Cinema 4D's Pose Morph Tag to quickly and easily animate objects in your scene. The Post Use the C4D Pose Morph Tag for Easy Animation originally appeared and published on %%BLOGLINK%,by lesterbanks

Editing Normals for Anime-Style Shading in Blender

August 21, 2015, 12:32 PM

http://lesterbanks.com/2015/08/editing-normals-for...

Create more controlled anime-style or cartoon renderings by editing the normals of your mesh to better suit the style. The Post Editing Normals for Anime-Style Shading in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Using Python in Maya to Create an Auto-Rig Tool

August 21, 2015, 09:35 AM

http://lesterbanks.com/2015/08/using-python-in-may...

Learn some of the basics for creating and auto-rig tool in Maya using Python scripting. The Post Using Python in Maya to Create an Auto-Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

Wondering What’s New in Maya 2016 BonusTools? He

August 21, 2015, 09:35 AM

http://lesterbanks.com/2015/08/wondering-whats-new...

Maya BonusTools for 2016 have been out for a while, here is a comprehensive overview of what is new. The Post Wondering What’s New in Maya 2016 BonusTools? Here is an Overview originally appeared and published on %%BLOGLINK%,by lesterbanks

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