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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What’s New in Maya 2016 Extension Release

August 12, 2015, 10:03 AM

http://lesterbanks.com/2015/08/whats-new-in-maya-2...

Autodesk revealed Maya 2016 Extension release, which sort of catches some of the things that Maya has fallen behind on. Over the last few releases, the Maya team have done an outstanding job of bringing some neglected and lackluster areas of Maya up to the level they need to be at. The Maya 2016 Extension release […] The Post What’s New in Maya 2016 Extension Release originally appeared and published on %%BLOGLINK%,by lesterbanks

MODO Tutorials 101

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/modo-tutorials-101/

In this lesson we will go over the topics covered in this course as you begin to learn how you can add MODO to your Cinema 4D toolset.

3DSMAX 2016 Tutorial – MCG – Wet Maps

August 12, 2015, 05:35 AM

http://cgvilla.com/2015/08/12/3dsmax-2016-tutorial...

This a 2 part tutorial on creating persistent ‘wet maps’ in 3DS Max 2016 using MCG – Max Creation Graph.

Core Fundamentals of 3D Modeling For The Absolute

August 12, 2015, 05:35 AM

http://cgvilla.com/2015/08/12/core-fundamentals-of...

In this tutorial series, we look at the core fundamentals of 3D Modeling for the absolute beginner.

Faster Blender Cycles Voronoi Noise

August 11, 2015, 01:20 PM

http://lesterbanks.com/2015/08/faster-blender-cycl...

Michel J. Anders posts a GPU driven, more capable Voronoi noise for Blender Cycles. The Post Faster Blender Cycles Voronoi Noise originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Bevels for Boolean Intersections in C4D

August 11, 2015, 09:53 AM

http://lesterbanks.com/2015/08/bevels-boolean-c4d/

Easily create beveled edges for boolean intersections in Cinema 4D, by using the hidden polygon selections The Post Creating Bevels for Boolean Intersections in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Dynamic Wrecking Ball in 3ds Max

August 11, 2015, 05:02 AM

http://cgi.tutsplus.com/tutorials/creating-a-dynam...

Open 3ds Max. Go to Shapes > Splines > Ellipse and draw an oval shape in the front viewport.

multi-pass sequence manager for Cinema 4D Tutorial

August 10, 2015, 11:03 AM

https://www.aotg.com/multi-pass-sequence-manager-for-cinema-4d-tutorial/

Multi-pass sequence manager for Cinema 4D that helps you organize your rendered image sequences and maintain Object Buffer names.

iExpressions 2 Character Animation Tutorial Part 2

August 10, 2015, 11:03 AM

https://www.aotg.com/iexpressions-2-character-animation-tutorial-part-2/

In this part, we connect the skeleton to our character using the puppet tool. You learn the basics, but also some...

C4D R17 Spline Tool Revisions

August 8, 2015, 07:31 PM

http://lesterbanks.com/2015/08/c4d-r17-spline-tool...

Cinema 4D R17 brings new spline tool enhancements making it easier to draw splines in Cinema 4D and includes sketching, smoothing & boolean commands. The Post C4D R17 Spline Tool Revisions originally appeared and published on %%BLOGLINK%,by lesterbanks

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