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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Particle Morph Animation in Maya

August 3, 2015, 01:52 PM

http://lesterbanks.com/2015/08/creating-a-particle...

Create a particle morph animation in Maya using Maya's particles, particle goals, and Maya's Instancer.

iExpressions 2 Character Animation Tutorial Part 1

August 3, 2015, 01:51 PM

https://www.aotg.com/iexpressions-2-character-animation-tutorial-part-1/

In this part we create a skeleton for our character with the inverse kinematics iExpressions. The skeleton is the basis for all subsequent animation.

Blender’s Auto-Offset Nodes is Something Every N

August 3, 2015, 08:09 AM

http://lesterbanks.com/2015/08/blenders-auto-offse...

Auto-Offset Nodes functionality in Blender will automatically push aside placed nodes making room for new nodes.

3ds Max Ragdoll Tutorial

August 2, 2015, 10:31 AM

https://www.aotg.com/3ds-max-ragdoll-tutorial/

In this 3ds Max tutorial I show how to do Ragdoll simulations using the MassFX engine. You can use this technique with a 3d scanned model of your actor to achieve some very interesting ragdoll effects for film and VFX.

Creating an Inner Glow Effect in C4D With Splines

August 1, 2015, 09:48 PM

http://lesterbanks.com/2015/08/inner-glow-effect-c...

create an easy inner glow effect in Cinema 4D by linking lights and splines together

Commander is a Universal Launcher for After Effect

July 31, 2015, 11:19 AM

http://lesterbanks.com/2015/07/commander-universal...

New Commander tool for after effects offers a super fast way to work, by typing searches for commands for menus, scripts, effects or presets.

Create a 3D Animated Logo in Cinema 4D and After E

July 30, 2015, 11:14 AM

http://www.premiumbeat.com/blog/create-a-3d-animat...

Let’s learn how to turn a flat 2D image into a 3D animated logo with Cinema 4D and After Effects. Whether it’s for a customer project or for your own purposes, you may need to take a great 2D image and turn it into a 3D logo. While this may seem like a daunting task, it really

Scripting Dynamics in Cinema 4D

July 30, 2015, 11:12 AM

http://lesterbanks.com/2015/07/scripting-dynamics-...

Create complex interactions between dynamics in Cinema 4D using a haunted castle as a premise.

Latest Meta Mesh Update for LightWave Looks Pretty

July 30, 2015, 07:35 AM

http://lesterbanks.com/2015/07/latest-meta-mesh-up...

Meta Mesh for Lightwave is a jaw-dropping metaball-like plugin changing your modeling workflow.

Tutorial - Creating Newton's Cradle using Maya phy

July 30, 2015, 07:33 AM

https://www.aotg.com/tutorial-creating-newtons-cradle-using-maya-phy/

Take a look at this clever tutorial called "Creating Newton's Cradle Using Physics in Maya" where you'll learn how to quickly create soft body collisions and fields, and use gravity to drive a realistic physics simulation inside of Maya. For more information, please see the links and details below.

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