It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 20, 2015, 12:09 PM
http://lesterbanks.com/2015/07/fake-airfield-fluid...
Instead of Houdini AirFields, you can add drag force to various parts of a fluid for a super simple fake airfield effect.
July 20, 2015, 10:00 AM
http://lesterbanks.com/2015/07/mocha-pro-tracking-...
mocha Pro can be the ideal assist utility for NUKE VFX pipelines with it's planar tracking and roto tools
July 20, 2015, 05:26 AM
https://www.aotg.com/3ds-max-cloth-simulation-tutorial-using-massfx/
In this 3ds max tutorial I show you how to do cloth simulations using MassFX. In this tutorial you will learn how to apply a basic mCloth modifier to a plane, and also how to attach your cloth to an animated object using a preserve vertex group. You can use this technique to create clothing in 3dsmax etc. I also show you how to add wind to your scene that will affect the cloth simulation.
July 19, 2015, 02:19 PM
http://lesterbanks.com/2015/07/understanding-the-p...
Learn how to use the property group index expression in After Effects and what the expression does
July 19, 2015, 07:09 AM
http://lesterbanks.com/2015/07/working-with-mgtool...
Using the Animation library tool in an animation workflow, as part of the new MGTools Pro 3 pack of tools for maya character animators.
July 18, 2015, 01:07 PM
http://lesterbanks.com/2015/07/working-with-render...
The newest version of Pixar's RenderMan engine can be used in Blender– Here's how to get started.
July 17, 2015, 04:11 PM
https://www.aotg.com/how-to-composite-smoke-effects-in-ae/
Visual Effects Artist Sean Mullen Shows Us How to Composite Smoke Effects in Adobe After Effects.
July 17, 2015, 09:29 AM
http://lesterbanks.com/2015/07/little-monkey-rig-u...
The little Monkey Rig updates with a host of new great features including a new maxed-out character picker.
July 16, 2015, 09:26 AM
http://lesterbanks.com/2015/07/polypaint-c4d-updat...
Paint directly onto objects in C4D using the PolyPaint plugins.
July 15, 2015, 09:43 AM
http://lesterbanks.com/2015/07/freeform-pro-featur...
Mettle's FreeForm Pro 1.75 adds a lot of great new features, including render primitives, new render options and Improved Displacement and Contour controls
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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