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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya Quick Tips - Hidden / Contextual menus

July 15, 2015, 09:42 AM

https://www.aotg.com/maya-quick-tips-hidden-contextual-menus/

This movie shows you how to access some of the lesser known menus in Maya.

3D Game Tutorial HD: Creating Flythroughs in CryEn

July 15, 2015, 09:42 AM

https://www.aotg.com/3d-game-tutorial-hd-creating-flythroughs-in-cryen/

Check out this great video tutorial as Kyle Horwood shows you the quick and easy way to create some more advanced environment lighting setups by utilizing UE4's light propagation features.

How to Add Dust to Any Model in Blender

July 15, 2015, 05:00 AM

https://www.aotg.com/how-to-add-dust-to-any-model-in-blender-2/

Discover how you can easily add a layer of dust to the surface of any model in blender!

Control Giant Industrial Robots in Maya With the R

July 14, 2015, 12:39 PM

http://lesterbanks.com/2015/07/control-giant-indus...

A new plugin for Maya lets you choreograph KUKA industrial robots performances through animation.

Audio Driven Deformations in Houdini

July 14, 2015, 09:30 AM

http://lesterbanks.com/2015/07/audio-driven-deform...

Create a more involved audio driven animation in Side Effects Houdini, using sound to drive deformers

A Nuke Gizmo for Depth of Field That Takes Transpa

July 13, 2015, 01:41 PM

http://lesterbanks.com/2015/07/a-nuke-gizmo-for-de...

This Nuke Depth of Field Python Gizmo lets you take transparent and semi-transparent surface into account in your composition.

Quickly Create a Spring Constraint System in C4D

July 13, 2015, 09:27 AM

http://lesterbanks.com/2015/07/quickly-create-a-sp...

A quick and easy rig in C4D incorporating a spring constraint system

New Maya Plugin RocketComp Lets You Instantly Crea

July 13, 2015, 09:26 AM

http://lesterbanks.com/2015/07/new-maya-plugin-roc...

RocketComp lets you instantly create preComps for any compositor with one click.

Review - Renderman pour Blender - fix

July 13, 2015, 04:55 AM

https://www.aotg.com/review-renderman-pour-blender-fix/

Dans cette vidéo, je vous présente brièvement Renderman pour Blender.

Realflow Tutorial - How To Fracture Objects

July 12, 2015, 02:40 PM

https://www.aotg.com/realflow-tutorial-how-to-fracture-objects/

Realflow Tutorial - How To Fracture Objects. In this Realflow tutorial I show you how to fracture or destroy objects. If you don't have access to Rayfire you can also use Realflow for these kinds of destructive simulations. A real Rayfire alternative.

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