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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

V-Ray 3.1 Adds Maya 2016 Support With Over 100 New

July 29, 2015, 08:01 AM

http://lesterbanks.com/2015/07/v-ray-3-1-adds-maya...

V-Ray 3.1 adds new support for Maya 2016 in addition to over a hundred new & modified features.

Tut: Draw This Cute Lion and Sharpen Your Drawing

July 28, 2015, 07:54 AM

http://blogs.adobe.com/tonyharmer/2015/07/28/tut-d...

In this post we’re going to draw the head of a cute lion graphic, and then complete it with some more awesome techniques in the next post. OK. You may not want to draw a cute lion as such, but I am willing to bet that if you do there will be something in it for you that will accelerate the way you create in Illustrator. Running even the first part of this at recent demos has had people staring open-mouthed at how fast it is.  You’ve got to try it! You Could Do This in n Minutes! Wha...

Sculpting Head Region Pt.1

July 27, 2015, 07:31 AM

https://www.aotg.com/sculpting-head-region-pt-1/

In this video, a spherical eyelid layer/object is merged with the head, in order to achieve a clean sculpt of the eyelids with minimal time and effort expended...and continuing to sculpt in the head region...

Creating Realistic Outdoor Lighting with Cycles

July 25, 2015, 09:34 PM

http://lesterbanks.com/2015/07/realistic-outdoor-l...

Andrew Price covers the basics for creating effective outdoor lighting scenarios using IBL's.

A Guide For Realtime PBR Rendering in Cinema 4D

July 23, 2015, 07:17 AM

http://lesterbanks.com/2015/07/a-guide-for-realtim...

A comprehensive guide for rendering with realtime PBR in Cinema 4D tips for best results when using FrostSoft's PixelBerg and other realtime tools.

Advanced Screen Replacement Techniques

July 22, 2015, 02:43 PM

http://lesterbanks.com/2015/07/advanced-screen-rep...

Walkthrough of a challenging screen replacement shot with focus issues, motion blur, obstructions.

Home - Learn to Draw Oh!

July 21, 2015, 07:34 PM

https://www.aotg.com/home-learn-to-draw-oh/

Home is out on Blu-ray and DVD July 28, 2015. Copyright © DreamWorks Animation / 20th Century Fox Home Ent. Used with permission.

Easily Keyframe Particle Color Over Time in C4D

July 21, 2015, 03:10 PM

http://lesterbanks.com/2015/07/easily-keyframe-par...

Easily change the color or transparency of a particle over its lifespan in Cinema 4D by adding keyframes to the material reference.

Offset Keyframes Panel for Maya, Stagger, cycle &

July 21, 2015, 03:09 PM

http://lesterbanks.com/2015/07/offset-keyframes-pa...

Easily offset keyframe times and values in Autodesk Maya – stagger, cycle & Randomize Keys at the click of a button.

Maya Tutorial - Using Lattice Deformers by 3dmotiv

July 21, 2015, 04:46 AM

https://www.aotg.com/maya-tutorial-using-lattice-deformers-by-3dmotiv/

In this quick look, we'll examine Maya's Lattice Deformation and how we can easily add it to a mesh and then quickly deform the model using Lattice's control points. Maya's Lattice is the equivalent of 3DS Max's FFD box (free form deformation).

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