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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Fabric for RenderMan

July 8, 2015, 05:25 AM

http://www.cgmeetup.net/home/fabric-for-renderman/

This is a first look at the forthcoming Fabric for RenderMan extension for Fabric Engine 2.

Trapcode MIR, Creating High Contrast Op-Art

July 7, 2015, 09:24 AM

http://lesterbanks.com/2015/07/high-contrast-op-ar...

Easily create high contrast abstract animated opt-art in After effects harnessing the power of Trapcode Mir

Toolchefs Motion Path Tool for Maya Updates

July 7, 2015, 09:23 AM

http://lesterbanks.com/2015/07/toolchefs-motion-pa...

The Maya Motion Path Tool gets new display options, including alternate path color and a keyframe numbers display.

Houdini Tutorial 02 | LIDAR

July 6, 2015, 01:00 PM

https://www.aotg.com/houdini-tutorial-02-lidar/

Making tutorial at the end of very long day was a big mistake but promise is a promise. Next time I`ll plan my time more carefully.

How To Create 3D Effects With The Cineware Plugin

July 6, 2015, 04:43 AM

https://www.aotg.com/how-to-create-3d-effects-with-the-cineware-plugin/

Ever wondered how to add 3D elements like 3D text or even alien creatures into a moving shot? In this tutorial I show you how to create cool 3D integration effects with the Cineware plugin in Adobe After Effects!

EasySnake Auto Snake Rigging Tools for Maya

July 4, 2015, 06:41 PM

http://lesterbanks.com/2015/07/easysnake-auto-snak...

EasySnake allows you to set up and animate snake characters and any tubular lengthen shape in Maya, adding controls for automatic sidewinding animation.

Maya 2015 Tutorial - How to Create Newtons Cradle

July 4, 2015, 07:24 AM

https://www.aotg.com/maya-2015-tutorial-how-to-create-newtons-cradle/

Maya 2015 Tutorial - How to Create Newtons Cradle HD by studiofourmedia

Linking Tracking Data in Nuke

July 3, 2015, 03:00 PM

http://lesterbanks.com/2015/07/linking-tracking-da...

learn how to link tracking data in nuke for other VFX tasks such as rotoscoping.

Create Floors in a Snap in Maya With SLiB Floor Ge

July 3, 2015, 10:47 AM

http://lesterbanks.com/2015/07/create-floors-in-a-...

Create Floors in a Snap in Maya With this Floor Generator tool.

NVIDIA lance HairWorks 1.1

July 3, 2015, 04:48 AM

http://www.3dvf.com/actualite-13719-nvidia-lance-h...

NVIDIA launches the 1.1 version of NVIDIA Hairworks , a simulation system of hair / fur for game developers. The main improvements: - Support the creation, rendering and simulation of the assets with long hair - Pipeline grooming has been improved. It supports third party tools available in 3ds Max and Maya. Export is via the guide curves and a mesh growth, directly into the viewer Hairworks. What, according to NVIDIA, iterating quickly in a project. Recall that Hairworks manages self-shading an...

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