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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

10 AE 3D Text Animation Templates

March 14, 2018, 06:40 AM

https://photography.tutsplus.com/tutorials/10-afte...

You don't have to master the art of 3D animation to create a text effect with depth.

Pro Tools - Using Tracking Selection Groups

March 13, 2018, 06:18 AM

https://www.pro-tools-expert.com/home-page/2018/2/...

Grouping instruments in Pro Tools brings along a great deal of control and functional commonality. But when recording, sometimes all you need is to recall a selection of tracks without grouping faders, mutes, and other functions. In this free video tutorial, we will show you how to quickly jump between groups of unrelated tracks and put them into Record Ready, Solo, Input, or Mute when tracking and overdubbing.

How to Create Procedural Polygon Clouds With Houdi

March 12, 2018, 09:32 AM

http://lesterbanks.com/2018/03/procedural-polygon-...

Greg Hendrix Shares a Technique for Creating Procedural Polygon Clouds Using an Updated Way to Copy Objects to Points 3D Artist Greg Hendrix (Polygon Pig) shares a way to create procedural polygon clouds using Side

Working With MASH Dynamic Constraints Motor and Gl

March 10, 2018, 12:45 PM

http://lesterbanks.com/2018/03/mash-dynamic-constr...

Maximilian Schönherr Walks Through Using MASH dynamic Constraints Including Glue and Motors. Artist Maximilian Schönherr covers working with MASH dynamic constraints to create some dynamic effects. MASH added the ability to use dynamics, based on

Creating an Oil-Water Effect With Houdini

March 10, 2018, 09:50 AM

http://lesterbanks.com/2018/03/oil-water-effect-ho...

VFX Artist Deko Explains a Simple Oil-Water Effect In Side Effects Houdini Valdemaras Dzengo is a VFX artist & 3D generalist originally from Lithuania, who shows how to create a great-looking oil-water effect in Side

An In-Depth Look at Effect Matte for After Effects

March 9, 2018, 03:26 PM

http://lesterbanks.com/2018/03/tutorial-effect-mat...

Plugin Everything Has an In-Depth Look at Working With Their New Plugin Effect Matte Effect Matte is one of those things that is so simple; you wonder why it hasn’t been around sooner. From the

The Fundamentals of Blend Shapes and the Blend Sha

March 9, 2018, 03:26 PM

http://lesterbanks.com/2018/03/fundamentals-blend-...

Damon Lavenski Walks Through the Basics of Blend Shapes Using the Blend Shape Editor in Maya Damon Lavenski is a CG Generalist working for Psyop. His latest tutorials cover the fundamentals of working with Maya’s

How to Use Zbrush’s Normal Pass to Change Lighti

March 9, 2018, 09:47 AM

http://lesterbanks.com/2018/03/zbrush-normal-pass0...

Danny Mac Shows How You Can Change Lighting On Zbrush Renders Using the Object Space Normal Pass Danny Mac showed off his technique for getting renders out of Zbrush and into Adobe Photoshop, which primarily

Creating Tangled Vines With Arnold and Maya

March 9, 2018, 04:39 AM

http://lesterbanks.com/2018/03/creating-tangled-vi...

Academic Phoenix Plus Walks Through Creating Tangled Vines in Maya Using Extrusions and Maps Monica from Academic Phoenix Plus covers creating tangled vines in Maya from start to finish. It begins by manually creating the

Building a PC for Post

March 9, 2018, 04:38 AM

http://mchristensen.net/blog/pc-build-log-03-the-b...

There is absolutely some truth to the idea that modern PC building is like LEGO for adults. Learning about modern parts and compatibility and assembling my own parts list was as difficult if not a little bit more so than the build itself. I was helped immensely by the numerous build videos I’ve watched on YouTube over the past year or so.

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