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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Hair Parts Dynamics Using Ornatrix in Maya

November 4, 2016, 06:05 AM

http://www.cgmeetup.net/home/hair-parts-dynamics-u...

Hair is often divided into parts which are visually distinct. When simulating hair dynamics it is desired that these parts of hair behave as groups so that strands stick and simulate together instead of acting independently. In this quick tutorial we learn how to achieve this with Ornatrix Maya dynamics operator. Use this technique to better preserve your hair grooms during simulation.

Avid Media Composer Tutorial Advanced – Sapphire

November 2, 2016, 02:54 PM

http://www.videoguys.com/blog/avid-media-composer-...

by Kevin McAuliffe Media Composer editors are at a very exciting time for visual effects in their timelines. With the acquisition of GenArts by Boris FX, one plug-in company is poised to revolutionize the way we do effects work in Media Composer from effects to tracking to Roto and Finishing. One thing that Media Composer Read More The post Avid Media Composer Tutorial Advanced – Sapphire Builder Tool Pt. 1 appeared first on Videoguys Blog.

16 Expressions You Should Know in After Effects

November 2, 2016, 02:54 PM

http://lesterbanks.com/2016/11/16-expressions-know...

You may remember Ukramedia’s Sergei Prokhnevskiy and his “useful tricks” series of tutorials for After Effects. Making a bit of a return, Sergei has a look at 16 expressions everyone should know and use in After Effects. Some people find expressions in After Effects a little daunting. There is a lot to know to create The Post 16 Expressions You Should Know in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Video Tutorials: How to Stabilize VR Footage

November 2, 2016, 02:50 PM

https://www.rocketstock.com/blog/how-to-stabilize-...

Working with virtual reality can be difficult. Especially when it is 360-degree VR. Not only are you dealing with tons of data, it also takes quite a bit of processing to stitch and render out full sequences. Because VR is so immersive, you’re asking a lot of your audience to put themselves fully into the world you have created.

Create a Shelf Building Rig in Maya With MASH

October 31, 2016, 06:27 PM

http://lesterbanks.com/2016/10/create-shelf-buildi...

So… here is something special. A little while ago, Technical Artist Alex Mann sowed off a Shelf Building Rig in Maya. The system using MASH nodes in Maya to act as a shelf-building asset, automatically generating books and shelves. (watch the video example below) If you have seen any of Itoo’s RailClone examples, this would The Post Create a Shelf Building Rig in Maya With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

How to create a stylised 3D character for games

October 31, 2016, 06:07 AM

http://www.creativebloq.com/how-to/how-to-create-a...

Learn how to use iClone's Character Creator to make a stylised avatar in this 10-step tutorial.

Add a 3D Effect to Images in Moho With Smart Warp

October 29, 2016, 10:55 AM

http://lesterbanks.com/2016/10/add-3d-effect-image...

Moho Pro 12 added some great new features. Since its release, we are seeing some great uses for them. One great feature is Smart Warp. Smart Warp allows you to create a mesh and manipulate any image. You are able to keyframe any point of the Smart Mesh to create animation. This can be useful The Post Add a 3D Effect to Images in Moho With Smart Warp originally appeared and published on %%BLOGLINK%,by lesterbanks

C4D to Get Native GPU Rendering With AMD ProRender

October 29, 2016, 09:25 AM

http://lesterbanks.com/2016/10/c4d-gpu-rendering-p...

Maxon has announced a collaboration with AMD that will deliver GPU rendering in Cinema 4D through Radeon ProRender. If you are not familiar with ProRender, it is a free and open source physical render engine based on Radeon Rays technology. ProRender is a complete rendering system that is scalable, and uses OpenCL instead of CUDA. There The Post C4D to Get Native GPU Rendering With AMD ProRender originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a bundle of wires in Houdini

October 27, 2016, 12:29 PM

http://lesterbanks.com/2016/10/creating-bundle-wir...

Reda Borchardt walks through a simple technique that will build a tightly wrapped bundle of wires in Houdini. The kind of wires that you would find tightly wound around the inside of an electric motor. a quick and easy way to create an electric motor copper coil or any other bundle of wires The process The Post Creating a bundle of wires in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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