Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Check Out This Free Open Source Two-Bone IK Solver

January 27, 2018, 01:11 PM

http://lesterbanks.com/2018/01/open-source-two-bon...

CG Supervisor Charles Wardlaw Shares His Open Source IK Solver That Has Some Nice Features, Including Built-In Soft IK Charles Wardlaw is a Character TD and CG Supervisor who just made his feature-sich two-bone IK The Post Check Out This Free Open Source Two-Bone IK Solver for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Animate Pixel-Art With Marmoset Hexels

January 27, 2018, 01:11 PM

http://lesterbanks.com/2018/01/animate-pixel-art-m...

TipTut Shares a Look at the Animation Process for Pixel-Art Using Marmoset Hexels TipTut’s Matthew Fryer covers how to create and animate pixel-art using Marmoset’s Hexels. There are various ways to develop pixel-art with a The Post How to Animate Pixel-Art With Marmoset Hexels originally appeared and published on %%BLOGLINK%,by lesterbanks

Tutorial Using Spectrogram Module in Nugen Visuali

January 25, 2018, 06:25 AM

https://www.pro-tools-expert.com/home-page/2018/01...

In this free video tutorial, brought to you with the support of Nugen Audio, you will learn how to use the Spectrogram module in Visualiser2.

New Script Automates Generating Color Controls in

January 24, 2018, 02:01 PM

http://lesterbanks.com/2018/01/new-script-automate...

Color Control Automation Helps to Create and MAnage Color Controls in After Effects If you regularly work with large After Effects projects and would like a quick way to create and manage color controls, perhaps The Post New Script Automates Generating Color Controls in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Cake Plugin for C4D Offers Better Bake Render Proc

January 24, 2018, 10:20 AM

http://lesterbanks.com/2018/01/cake-c4d-better-bak...

Uwe Schweer-Lambers Looks at Using the Cake Bake Render Plugin Within Cinema 4D Motion Graphics Artist Uwe Schweer-Lambers, otherwise known as Equiloud, offers a quick look into using the Cake plugin for Cinema 4D. Cake The Post Cake Plugin for C4D Offers Better Bake Render Process originally appeared and published on %%BLOGLINK%,by lesterbanks

Mocha Pro Webinar

January 24, 2018, 10:20 AM

https://www.toolfarm.com/blog/entry/webinar_boris_...

Don’t miss this great opportunity to learn from Roto Supervisor, Clark Harding all about rotoscoping & clean-up with Mocha Pro in Nuke, on Thursday January 25, 2018 at 10am PST.

How to create furry cartoon characters

January 24, 2018, 06:33 AM

https://www.creativebloq.com/how-to/how-to-create-...

Character design is an art. Swiff is the story of a dirt-hating extraterrestrial who is travelling in space. He breaks down and crashes on Earth in the countryside. In this 'terra incognita' adventure Swiff goes looking for a compatible fuel source for his spaceship. During his quest, he finds himself face-to-face with a hyperactive little boy who is definitely going to give him a hard time.

An In-depth Look at Cartoon Moblur in After Effect

January 23, 2018, 10:22 AM

http://lesterbanks.com/2018/01/depth-look-cartoon-...

The Plugin Everything Team Covers Working With Cartoon MoBlur, Their Native Ae Plugin For Motion Trails The list is long on the topic of creating streaks, smears, or motion trails in After Effects. Lots of The Post An In-depth Look at Cartoon Moblur in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Missing audio in recording due to paused recording

January 23, 2018, 10:22 AM

http://blogs.adobe.com/connectsupport/missing-audi...

Issue: Host had started the audio conference in the meeting room but audio is not available in Adobe Connect recording. Environment: Adobe Connect 9 or higher. Cause : During the investigation of this bug, the below workflow was found to cause missing audio in the recordings. Steps to reproduce: Start a meeting and start recording; i.e  recording 1. Pause recording 1 Start audio conference. After conference is started successfully, stop recording 1. Start another recording; i.e...

World Machine to Redshift Cinema 4D Workflow

January 23, 2018, 10:22 AM

http://lesterbanks.com/2018/01/world-machine-redsh...

Artist Jean-Marc Denis Shows How to Create Terrain Maps With World Machine and Render Them With Redshift in C4D Trying to get Redshift’s displacement node to work with terrain maps that World Machine generated? Designer The Post World Machine to Redshift Cinema 4D Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.