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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

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https://lesterbanks.com/2022/05/how-to-make-hangin...

Johnny Matthews shows how to make dynamic hanging cables in Blender using Geometry Nodes and other tricks. This new tutorial from Johnny Matthews shows an easy way to build out some dangling, hanging cables as part of

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https://lesterbanks.com/2022/05/how-to-move-partic...

Stormz shows how to animate particles on the surface of an object in Side FX Houdini. On seeing a Cinema 4D X-Particles effect, Stormz shows how to recreate the popular effect of having particles flow along the surface of

How to Move Particles On a Surface in Houdini

May 5, 2022, 09:06 AM

https://lesterbanks.com/2022/05/how-to-move-partic...

Stormz shows how to animate particles on the surface of an object in Side FX Houdini. On seeing a Cinema 4D X-Particles effect, Stormz shows how to recreate the popular effect of having particles flow along the surface of

Demystifying Blender’s “Child Of” Constraint

May 5, 2022, 09:06 AM

https://lesterbanks.com/2022/05/demystifying-blend...

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A Dive Into the New Node Editor Workflow in R26 and Redshift

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https://lesterbanks.com/2022/05/a-dive-into-the-ne...

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May 4, 2022, 08:39 AM

https://lesterbanks.com/2022/05/working-with-autom...

Davinci Resolve 18 has a new depth map effect that lets you instantly generate a 3D depth matte. Black Magic Design recently unveiled Davinci Resolve 18 with some ridiculously incredible features. One of them is the new

Check Out These New Cloud Modeling Nodes for Bifrost

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https://lesterbanks.com/2022/05/check-out-these-ne...

Bruce Lee previews his procedural cloud modeling nodes for Maya Bifrost. Maya Bifrost artist Bruce Lee shows off some of his new compounds for Maya Bifrost designed specifically for procedurally modeling clouds. The series of nodes for

How to Make a Procedural Lemon Rind Material In Blender

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https://lesterbanks.com/2022/05/how-to-make-a-proc...

Sanctus shows how to create a realistic lemon rind material using nodes in Blender. Many tutorials from Santiago Pereira (Sanctus) cover working with Blender nodes to create procedural and realistic materials. This new demonstration shows how to make

Simple and Realistic Exterior Lighting in Redshift for 3ds Max

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https://lesterbanks.com/2022/05/simple-and-realist...

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How to Displace Along Normals With Houdini

May 4, 2022, 08:37 AM

https://lesterbanks.com/2022/05/how-to-displace-al...

Akil Tasi shows a setup that will let you displace along normals in Side FX Houdini. This quick tip tutorial from FX TD Akil Tasi shows how you can easily make a setup to add

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