It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 22, 2018, 09:26 AM
http://lesterbanks.com/2018/03/animate-rolling-cub...
Orestis Konstantinidis Cobbles Together a Dynamic Pivot in C4D to Animate a Rolling Cube. Animating rotations — It’s a simple as picking an axis and setting a key, well sort-of. There are varying degrees of complexity.
March 21, 2018, 09:32 AM
http://lesterbanks.com/2018/03/yeti-blend-node-mod...
Bjørn Blaabjerg Sørensen Looks at the Basics for Working With Yeti’s Blend Node. Aimed at beginners, CG Generalist Bjørn Blaabjerg Sørensen shows some basic techniques for working with Yeti’s Blend Node. Used as a modifier
March 19, 2018, 12:16 PM
http://lesterbanks.com/2018/03/real-time-long-expo...
Merkvilson Shows How to Make a Real-Time Motion Blur or Long Exposure Effect in C4D without Plugins or Xpresso Prolific tutorial and tools author Merkvilson goes into the more delicate details of how he created
March 19, 2018, 07:51 AM
http://lesterbanks.com/2018/03/9-best-houdini-grow...
Berika Lobzhanidze Walks Through His Network That Creates Procedural Growth Effects on Any Object One of the things that new users start out doing in Side FX Houdini is destroying stuff or creating a growth
March 18, 2018, 02:03 PM
http://lesterbanks.com/2018/03/move-anchor-point-4...
BatchFrame’s Move Anchor Point Tool for After Effects Gets New Features, Graduates to an Extension Even with snapping and the “Pan Behind” tool in After Effects, moving an anchor point on more than one object
March 18, 2018, 07:23 AM
http://lesterbanks.com/2018/03/resize-c4d-render-o...
New Cinema 4D Plugin from Fuchs & Vogel Lets You Change Your Render Output Size Without Altering Scene Perspective Making the “canvas” bigger is easier done in 2D than in 3D. Changing the render output
March 17, 2018, 06:12 AM
http://lesterbanks.com/2018/03/rendering-explosion...
Learn How to Render Smoke and Explosions Working With the Arnold Volume Shader Mograph Plus (Kamel Khezri) posts a small excerpt from his Comprehensive introduction to Arnold for Maya course that features over 9 hours
March 17, 2018, 06:12 AM
http://lesterbanks.com/2018/03/create-electricity-...
Houdini FX Artist Tim van Helsdingen Demonstrates How to Create an Electricity Generator Asset in Houdini Need to create some customizable electrical effects? Check out Tim van Helsdingen’s latest tutorial that shows how to create
March 15, 2018, 10:23 AM
http://lesterbanks.com/2018/03/fundamentals-previs...
VFX Supervisor Damian Allen Has Put Together a Free Previs Course for Moviola Looking to learn more about previs and its workflow? Now there is a place where you can start. VFX Supervisor and founder
March 14, 2018, 09:17 AM
http://lesterbanks.com/2018/03/pixel-portraits-sta...
James Ramirez Takes a Quick Look at Using Stardust’s Feild Node to Control Particles for Pixel Portraits Art Director James Ramirez (friedpixels) breaks down one of his Stardust experiments, creating pixel portraits using various types
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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