It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 27, 2017, 12:54 PM
http://lesterbanks.com/2017/11/growing-frost-x-par...
Motion Designer Daniel Danielsson Demonstrates How to Build a Branching System to Create Procedural Frost Growth in C4D Watch Daniel Danielsson ls he walks through the sept to create automatic frost formation in Cinema 4D The Post Animate Growing Frost on Anything With X-Particles Branching originally appeared and published on %%BLOGLINK%,by lesterbanks
November 27, 2017, 12:53 PM
http://lesterbanks.com/2017/11/approach-modeling-h...
Anton Tenitsky Walks Through His Approach for Modeling Headlights on a Concept Car Using 3D-Coat Mentor at CG Spectrum College of Digital Art & Animation, Anton Tenitsky shares some techniques and things to consider when The Post How to Approach Modeling Headlights in 3D-Coat originally appeared and published on %%BLOGLINK%,by lesterbanks
November 25, 2017, 03:54 PM
http://lesterbanks.com/2017/11/create-flocking-sys...
Joe Clay Shows How You Can Create a Complex Flocking System in After Effects With Expressions Joe Clay demonstrates how you can get a flocking system going without too much trouble using expressions in Adobe The Post Create a Complex Flocking System in After effects With Minimal Effort originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2017, 02:54 PM
http://lesterbanks.com/2017/11/action-pro-record-r...
HitFilm Studio Offers a New Product Category With Action Pro for Recording Real-Life Motion HitFilm Studio Adds a new class of product with the bundle. Action Pro is brand-new motion building software that allows you The Post HitFilm’s Action Pro Offers a Way to Record Real World Motion originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2017, 10:15 AM
https://edaeditores.org/32-mdq-nominados-a-mejor-m...
Kim Dae-hwan, editor y director de la película The First Lap, nos cuenta cómo fue el proceso de montaje de su película, nominada al premio al Mejor Montaje de películas en competencia Internacional que otorgará EDA en la 32ª edición del Festival Internacional de Cine de Mar del Plata: “Como director y editor de esta […]
November 24, 2017, 10:15 AM
http://lesterbanks.com/2017/11/get-rid-wiggling-fi...
Jonas Pilz Shows How to Fix Connectors That Don’t Behave as They Should in a Simulation You have set up a Voronoi Fracture simulation in Cinema 4D, and you have designated which parts of the The Post How to Get Rid of Wiggling Fixed Connectors in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2017, 12:21 PM
http://lesterbanks.com/2017/11/animating-penrose-t...
Pedro Alpiarça Shows How to Model & Animate the Optical Illusion of the Penrose Triangle The Penrose Triangle represents a physical impossibility. An impossibility in real life but one that could nonetheless exist in 3D. The Post Animating the Impossible Penrose Triangle in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2017, 10:21 AM
http://lesterbanks.com/2017/11/local-hero-localize...
Zack Lovatt’s new Local Hero Can Save the Day by Migrating Assets to Your Local Workstation Working at a studio sometimes means also working with a host of network assets. Server-based assets can be suitable The Post Local Hero Can Easily Localize After Effects Assets originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2017, 10:20 AM
http://lesterbanks.com/2017/11/animating-cat-duik-...
Watch How Chris Koelsch Animated a Cat in After Effects using DUIK for Rigging and Joysticks ‘n Sliders Animator and Illustrator Chris Koelsch often will pull the curtains back from his process of rigging and The Post Animating a Cat With DUIK, Joysticks ‘n Sliders originally appeared and published on %%BLOGLINK%,by lesterbanks
November 22, 2017, 12:40 PM
https://edaeditores.org/32-mdq-nominados-a-mejor-m...
Bettina Böhler, editora de Western, nos cuenta cómo fue el proceso de montaje de la película dirigida por Valeska Grisebach, nominada al premio al Mejor Montaje de películas en competencia Internacional que otorgará EDA en la 32ª edición del Festival Internacional de Cine de Mar del Plata. Bettina nos cuenta sobre el proceso de montaje […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.