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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New Random Walk SSS Model in Arnold Looks Awesome

November 22, 2017, 12:40 PM

http://lesterbanks.com/2017/11/random-walk-sss-mod...

Check Out Arnold’s new Random Walk SSS & Other Features in Arnold 5.02 The Solid Angle team posts a look at some of the new shading features that are in the latest version of Arnold The Post New Random Walk SSS Model in Arnold Looks Awesome originally appeared and published on %%BLOGLINK%,by lesterbanks

A Custom Language Being Compiled, Right in Maya?

November 22, 2017, 07:05 AM

http://lesterbanks.com/2017/11/custom-language-com...

Animal Logic’s Software Engineer Marco Giordano Shows Off a Personal Project: A Compiler Running a Custom Language in Maya Autodesk Maya’s foundation is MEL or Maya Embedded Language. It’s an easy way to make tools, The Post A Custom Language Being Compiled, Right in Maya? originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Procedurally Model and Place Water Droplets

November 21, 2017, 11:19 AM

http://lesterbanks.com/2017/11/model-place-water-d...

Manuel Casasola Merkle Creates, Places and Renders Water Droplets on the Surface of an Object A new post on Entagma from Manuel Casasola Merkle shows how you can enhance the realism of your renders by The Post How to Procedurally Model and Place Water Droplets Using Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating XGen Hair in a Production Pipeline

November 20, 2017, 02:29 PM

http://lesterbanks.com/2017/11/animating-xgen-hair...

Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline 3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for working with hair created by The Post Animating XGen Hair in a Production Pipeline originally appeared and published on %%BLOGLINK%,by lesterbanks

Trim-Pack Lets You Add Trim Path Animation in a Cl

November 20, 2017, 12:11 PM

http://lesterbanks.com/2017/11/trim-pack-trim-path...

Olaola Yuan’s Trim-Pack for After Effects Lets You Add Trim Paths and Animation in One Click Shape Layer animation in After Effects is a double-edged sword —Both powerful and frustrating. So it is no wonder The Post Trim-Pack Lets You Add Trim Path Animation in a Click originally appeared and published on %%BLOGLINK%,by lesterbanks

An Introduction to Houdini: Modeling Basics

November 20, 2017, 12:11 PM

http://lesterbanks.com/2017/11/introduction-houdin...

Rohan Dalvi’s Beginner Series for Side FX Houdini Covers How to Get Started With Working on a Geometry Level & Modeling Basics Houdini can look pretty daunting if you are not naturally a tinkerer by The Post An Introduction to Houdini: Modeling Basics originally appeared and published on %%BLOGLINK%,by lesterbanks

10 Ways to Animate Photos in After Effects

November 20, 2017, 12:04 PM

https://photography.tutsplus.com/tutorials/animate...

Video is the big opportunity: photographers have been hearing this for years! But we have a library full of photos and far less video footage. What do you do when you need to produce a video, but don't have the time or experience to shoot hours of footage?

FractureFX: How To Detail Fragments With Shading &

November 18, 2017, 02:14 PM

http://lesterbanks.com/2017/11/fracturefx-fragment...

Learn the Fundamentals for Shading and Displacing Fragments When Working With FractureFX in Maya The FractureFX Team post a look at hoe to detail fragments when working with the popular demolition plugin solution for Autodesk The Post FractureFX: How To Detail Fragments With Shading & Displacements originally appeared and published on %%BLOGLINK%,by lesterbanks

A Good Introduction to Lighting in Redshift C4D

November 18, 2017, 02:14 PM

http://lesterbanks.com/2017/11/good-introduction-l...

Merk Vilson Helps New Redshift C4D Users Get Up to Speed With Lighting With the GPU Renderer Just getting started with Redshift C4D? Have a look at this 15-minute walkthrough by Merk Vilson and James The Post A Good Introduction to Lighting in Redshift C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Dash is the Fastest Way to Perform Channel Box Ope

November 18, 2017, 08:36 AM

http://lesterbanks.com/2017/11/dash-channel-box-op...

Dash in Maya is a Powerful Way to Apply Math to Channel Box Operations and Values Autodesk’s Steven Rosell gives a view into using Dash in Maya 2018. Initially a brainchild of the MASH team, The Post Dash is the Fastest Way to Perform Channel Box Operations originally appeared and published on %%BLOGLINK%,by lesterbanks

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