It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 2, 2017, 10:37 AM
http://lesterbanks.com/2017/11/space-switch-build-...
Meghdad Asadi Lari Answers What is a Space-Switch in Rigging and How do You Easily Build One in Maya Rigging or animating, a space-switch is an important element to the process. What is a space-switch The Post What is a Space-Switch & How Do You Build One? originally appeared and published on %%BLOGLINK%,by lesterbanks
November 1, 2017, 12:57 PM
https://www.youtube.com/watch?v=5XgEjr3idA8
Julian Smirke is known for his work as an Assistant Editor of Star War: The Force Awakens. Other credits include Superbad (2007), The Fast and the Furious: Tokyo Drift (2006), and X-Men: First class (2011). Kristen Young is known for her work as an Assistant Editor: Performance Capture for Avatar. Other credits include Star Trek (2009), Star Trek Into Darkness (2013), and Mission: Impossible Ghost Protocol (2011). Watch more stories on http://www.avid.com/the-a-list/ Download your FRE...
October 31, 2017, 12:41 PM
http://lesterbanks.com/2017/10/ae-expression-defor...
Satoru Yonekura Shares a Little After Effects Expressions That Will Let You Deform and Animate Layers Along a Path More new things emerge from After Effects’ new found ability to control points in a path. The Post Ae Expression Lets You Easily Deform Layers on a Path originally appeared and published on %%BLOGLINK%,by lesterbanks
October 31, 2017, 09:17 AM
http://lesterbanks.com/2017/10/spline-ik-tool-vari...
Rigging Artist Robert Joosten Shares a Spline IK Tool for Maya That Offers Variable Squash, Stretch, Rotation and Sliding Maya has its own Spline IK solver that can come in handy for a variety of The Post New Spline IK Tool Features Variable Squash, Stretch and More originally appeared and published on %%BLOGLINK%,by lesterbanks
October 30, 2017, 01:27 PM
http://lesterbanks.com/2017/10/vector-math-maya-po...
Technical Artist Greg Hendricks Shows A Practical Example for How to Use Vector Math to Place Pole Vector Controls There is no doubt of the many resources floating around out there that cover addition and The Post How to Apply Vector Math in Maya for Pole Vector Control originally appeared and published on %%BLOGLINK%,by lesterbanks
October 28, 2017, 12:48 PM
http://lesterbanks.com/2017/10/maya-space-switch-t...
Riham Toulan’s New Space Switch Tool for Maya Offers a User Friendly Workflow for Both Animators and Rigging Artists Alike Technical Animator at Dice AE in Stockholm, Riham Toulan has a new space switch tool The Post Maya Space Switch Tool Has an Amazingly Friendly Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks
October 28, 2017, 12:48 PM
http://lesterbanks.com/2017/10/create-3d-light-ray...
VFX Artist Chetal Gazdar Demonstrates How to Make 3D Light Ray Effects in Fusion Using Built In Tools Chetal Gazdar gives a look into creating a 3D light ray effect with Fusion, using 3D type The Post How to Create 3D Light Ray Effects in Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
October 28, 2017, 04:59 AM
https://www.videoguys.com/blog/webinars-g-technolo...
Every Tuesday at 2pm ET the Videoguys’ are showing off an exciting new product or technology on their Live webinars. Join us every week as we stream live to Facebook, Periscope and YouTube and feel free to participate by asking questions or sharing the webinars with your friends. Here are some of our latest webinars Read More The post Webinars on G-Technology Storage, Epiphan Pearl and more appeared first on Videoguys Blog.
October 27, 2017, 10:08 AM
http://lesterbanks.com/2017/10/live-houdini-height...
Entagma’s Manuel Casasola Merkle Shows How to Create Procedural Terrain in Houdini, Rendering it Directly in Redshift Houdini 16 brought us new Height Fields, which is a great tool for making terrains for environments. Watch The Post Live Rendering Houdini Height Fields With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
October 27, 2017, 10:07 AM
http://lesterbanks.com/2017/10/create-nulls-paths-...
Jakob Wagner Shares Nulls From Paths Extended Script That Can Control Path Handles as Well as Points Create Nulls From Paths Extended is a script from Copenhagen based Crunchy‘s Jakob Wagner. The script takes the The Post New Create Nulls From Paths Extended Includes More Features originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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