It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 25, 2017, 12:34 PM
http://www.broadcastbeat.com/avid-eucon-3-7-delive...
The latest Avid EUCON 3.7 software update is delivering more upgrade enhancements by providing both the musician and the professional technician greater control and lighting fast workflows. Powered by MediaCentral® the EUCON is an open software protocol, which enables seamless integration between any and all of the following control surfaces. Avid control surfaces and Pro ...
October 25, 2017, 12:33 PM
http://lesterbanks.com/2017/10/overview-3d-charact...
Danny Mac Offers Workflow Insights for Beginners Who are Interested in the 3D Character Creation Pipeline UK based character artist Danny Mac posts a look at how he approaches creating 3D characters. Using a range The Post An Overview of the 3D Character Workflow for Beginners originally appeared and published on %%BLOGLINK%,by lesterbanks
October 25, 2017, 09:50 AM
http://lesterbanks.com/2017/10/2-ways-animate-draw...
Autodesk’s Roland Reyer Shares 2 Methods to Draw On a Placer Node Action in Maya MASH’s placer node allows you to easily paint object on a surface of another object, even cycling through a range The Post 2 Ways to Animate a Draw On Effect in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
October 24, 2017, 12:16 PM
http://lesterbanks.com/2017/10/morph-ae-create-nul...
Mike Ridolfi Shows How Easy it is to Morph Shapes With After Effects 2018 and How Much More Control it Gives You After Effects 2018 lets users access the point of paths through expressions. This The Post Morph With More Control Thanks to Ae’s Create Nulls From Paths originally appeared and published on %%BLOGLINK%,by lesterbanks
October 24, 2017, 12:15 PM
http://lesterbanks.com/2017/10/output-depth-aov-ma...
Redshift’s Adrian Cruceru Give an In-Depth Look at Working With the Depth AOV in Redshift Maya and Nuke Adrian Cruceru is Redshift Rendering Technologies’ Technical Support Specialist. Watch this 24 minute tutorial that covers how The Post How to Output Depth AOV from Maya Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
October 24, 2017, 05:17 AM
http://www.3dvf.com/actualite-21666-renderman-21-5...
Pixar presents on video how to use the RenderMan 21.5 Image Tool (It), under Maya.
October 23, 2017, 12:31 PM
https://www.aotg.com/quick-tip-premiere-pro-offset-video-edit-from-a/
This is a quick premiere pro editing tip. Sometimes editing the audio and video at the same time makes the edit more noticeable. Watch this as I quickly offset the video edit and the result is not as noticeable.
October 23, 2017, 12:31 PM
http://lesterbanks.com/2017/10/working-arnold-shad...
Arvid Schneider Begins a Multi-Part Tutorial Showing How to Work With Quixel Mega Scans and Arnold ILM Lighting TD Arvid Schneider takes up another tutorial series that focuses on working with Quixel Mega Scans and The Post Working With Arnold Shaders and MegaScans originally appeared and published on %%BLOGLINK%,by lesterbanks
October 23, 2017, 09:41 AM
http://lesterbanks.com/2017/10/overview-triplanar-...
Silverwing’s Raphael Rau Offers a Nice Overview for Working With TriPlanar Mapping With Octane Render in Cinema 4D There are ways to work with textures and not have to worry so much about the model’s The Post An Overview of Triplanar Mapping with Octane originally appeared and published on %%BLOGLINK%,by lesterbanks
October 23, 2017, 09:40 AM
http://lesterbanks.com/2017/10/weight-painting-mas...
Pedro Alpiarça Shows How You Can Use Normalized Bone Weight Painting as Masks for Multiple Inputs in Houdini Typically painting masks for multiple inputs in Houdini gives you a stack of layers. This isn’t a The Post How to Use Weight Painting as Masking for Multiple Houdini Inputs originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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