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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Better Pickwalking With Maya’s Controller Node

October 13, 2017, 10:00 AM

http://lesterbanks.com/2017/10/better-pickwalking-...

Maya’s Controller Node Makes Setting PickWalking for a Character Rig a Little Easier Jarred Love is a Rigger and Technical Animator who demonstrates a better way to get a pickwalk setup out of the controller The Post Better Pickwalking With Maya’s Controller Node originally appeared and published on %%BLOGLINK%,by lesterbanks

Volume Compositing in Nuke With Eddy Fluid Solver

October 13, 2017, 10:00 AM

http://lesterbanks.com/2017/10/volume-compositing-...

Matt Barker Has a Look Into Creating Emitters and Standard Volume Compositing Techniques in Nuke Using Eddy Matt Barker posts a quick-start look into using Eddy with Nuke. Eddy is Intraware & VortechsFX fluid solver The Post Volume Compositing in Nuke With Eddy Fluid Solver originally appeared and published on %%BLOGLINK%,by lesterbanks

Path point access and more in After Effects

October 13, 2017, 05:01 AM

https://www.youtube.com/watch?v=HMcqUEnOYr0

Check out some of the new features coming out soon in the next update to After Effects. Plus a sneak peek at a new preset update I'm working on for charts and graphs. If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this channel. Don't forget to share this video. You never know who among your friends is a closet After Effects user. Thanks. Google+ https://plus.google.com/116138148272103856598/posts After Effects Users ...

A Redesigned Blue Pencil 2 is Built Around VP2

October 12, 2017, 08:59 AM

http://lesterbanks.com/2017/10/blue-pencil-2-built...

Chris Zurbrigg Releases Blue Pencil 2 With a Rewritten & Redesigned With Compatibility With Maya 2018 Maya has its own native grease pencil tool that is fairly functional. If you want a more full-featured grease The Post A Redesigned Blue Pencil 2 is Built Around VP2 originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Blade Runner-Inspired Eyes in AE

October 12, 2017, 08:58 AM

https://www.rocketstock.com/blog/blade-runner-insp...

In this tutorial, we are going to track and composite eye elements onto footage in Adobe After Effects. You will also learn some basic compositing and workflow tips that will help improve the composites, and we’ll even experiment with adding in HUD elements tracked to the eyes.

How to Create Edge Extension in Fusion, Fixing Z-D

October 11, 2017, 11:57 AM

http://lesterbanks.com/2017/10/edge-extension-fusi...

Vito LaManna Shows How to Create an Edge Extension in Fusion, Perfect for Fixing Keying Issues and Z-Depth Troubles A common compositing trick is to extend the edges of a matte. It’s a great way The Post How to Create Edge Extension in Fusion, Fixing Z-Depth Issues originally appeared and published on %%BLOGLINK%,by lesterbanks

Slideshow Templates for AE

October 11, 2017, 11:55 AM

https://photography.tutsplus.com/tutorials/10-top-...

It's impossible to learn every skill you need as a creative. Animation in Adobe After Effects is one of those skills that comes with a steep learning curve.

A Sneak Look at X-Particles 4 FlowField Feature

October 10, 2017, 12:12 PM

http://lesterbanks.com/2017/10/x-particles-4-flowf...

The Excitement Around X-Particles 4 Continues With an Advance Look at Another New Feature – FlowField The hype around the next release of X-Particles is pretty much reaching a fevered frenzy. It’s not without good The Post A Sneak Look at X-Particles 4 FlowField Feature originally appeared and published on %%BLOGLINK%,by lesterbanks

Auto-Rigging Tool Helps You Set Up a Complex Facia

October 9, 2017, 05:18 PM

http://lesterbanks.com/2017/10/auto-rigging-comple...

The Perseus Auto-Rigging System Adds a New Independent Tool for Automating the Creation of Full-Featured Facial Rig in Maya There are no shortage of auto-rigging tools for character work in Maya. That’s because Maya offers The Post Auto-Rigging Tool Helps You Set Up a Complex Facial Rig Easily originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Realistic Leaf With Arnold Using MegaSc

October 8, 2017, 06:59 AM

http://lesterbanks.com/2017/10/realistic-leaf-arno...

Arvid Schneider Covers How to Create Realistic Leaf and Foliage Shaders in Arnold, Using Quixel MegaScans Leaf Atlas ILM Lighting TD Arvid Schneider continues his look into working with Solid Angle’s Arnold 5 in his The Post Creating a Realistic Leaf With Arnold Using MegaScans originally appeared and published on %%BLOGLINK%,by lesterbanks

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