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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Now After Effects Users Can Finally Animate Object

October 2, 2017, 11:49 AM

http://lesterbanks.com/2017/10/ae-can-finally-anim...

Wayfinder from Paul Conigliaro Lets After Effects Users Attach Elements to a Live Path If you’ve ever wanted a great example of how inept After Effects is with certain tasks, here is a good one. The Post Now After Effects Users Can Finally Animate Objects on a Path originally appeared and published on %%BLOGLINK%,by lesterbanks

Prologue Films’ Star Trek Discovery – Main Tit

October 1, 2017, 01:16 PM

http://lesterbanks.com/2017/10/prologue-films-star...

The Post Prologue Films’ Star Trek Discovery – Main Titles originally appeared and published on %%BLOGLINK%,by lesterbanks

An Introduction to Scripting in Nuke

September 30, 2017, 01:49 PM

http://lesterbanks.com/2017/09/introduction-script...

Alexander Richter Adds to His Scripting For Artists Series With a Look at Scripting for Nuke with TCL and Python Alexander Richter is an award-winning Technical Director and Look & Software Dev Artist who has The Post An Introduction to Scripting in Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Model Procedurally in Maya Using SOuP

September 30, 2017, 01:48 PM

http://lesterbanks.com/2017/09/model-procedurally-...

SOuP Project Contributor Jeremy Raven Shows How You Can Use a Combination of SOuP Nodes and Maya’s Modeling Tools to Model Procedurally This is a good example of how adding SOuP to your workflow, can The Post How to Model Procedurally in Maya Using SOuP originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Fusion Delta Keyer and a Clean Plate

September 30, 2017, 01:48 PM

http://lesterbanks.com/2017/09/working-fusion-delt...

VFXstudy’s Bernd Klimm Covers How to Work With Fusion 9’s New Delta Keyer and How to Fine-Tune Your Matte Fusion 9 made some much needed changes to the Ultra Keyer, but it also added a The Post Working With Fusion Delta Keyer and a Clean Plate originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With the 3D Camera Tracker in Fusion

September 29, 2017, 02:54 PM

http://lesterbanks.com/2017/09/working-3d-camera-t...

VFX Artist Simon Ubsdell Shares Some Workflow Recommendations for Working With the New 3D Camera Tracker in Fusion 9 Simon Ubsdell covers the basics for working with Fusion 9’s 3D camera tracker, offering some workflow The Post Working With the 3D Camera Tracker in Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

Keying Methods for Easily Removing Backgrounds Fro

September 28, 2017, 02:04 PM

http://lesterbanks.com/2017/09/keying-removing-bac...

ActionVFX’s Rodolphe Pierre-Louis Covers Foundational Methods for Keying Out White and Black for Stock VFX Clips Rodolphe Pierre-Louis,  the CEO of ActionVFX covers a few different ways that users can properly key out a black The Post Keying Methods for Easily Removing Backgrounds From Stock Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Super Lines in After Effects Lets You Easily Creat

September 28, 2017, 02:04 PM

http://lesterbanks.com/2017/09/super-lines-complex...

A New After Effects Script Lets You Create Line Animations for Transitions and Mo-Graph Bits After Effects makes it fairly easy to work with line animations through shape layers and animators. As Motion Designers, we The Post Super Lines in After Effects Lets You Easily Create Complex Line Animations originally appeared and published on %%BLOGLINK%,by lesterbanks

Learn How to Set up a Procedural Eye in Maya

September 26, 2017, 12:21 PM

http://lesterbanks.com/2017/09/learn-set-procedura...

Magnus Møller Posts a New Course That Shows How to Use Nodes to Create an Easily Editable Stylized Procedural Eye in Maya Magnus Møller is an Art Director and Generalist at Tumblehead Studios. Once in The Post Learn How to Set up a Procedural Eye in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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