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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Visualizing Sound With Animation Nodes’ Sound Fa

September 21, 2017, 05:28 PM

http://lesterbanks.com/2017/09/animation-nodes-sou...

Zach Hixon Shows How to Make Things React to Audio Using Blender Animation Nodes and Sound Falloff Zach Hixon continues his look into creating motion graphics elements using Blender’s Animation Nodes. The Blender add-on is The Post Visualizing Sound With Animation Nodes’ Sound Falloff in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Behind the Title: ArsenalFX Color’s Rory Gordon

September 20, 2017, 05:19 PM

http://postperspective.com/behind-title-arsenalfx-...

NAME: Rory Gordon. Legally, it’s Aurora Gordon, but everybody calls me Rory. My business cards say Aurora though. How could I be a colorist named Aurora and not take advantage of that name? COMPANY: Santa Monica’s ArsenalFX Color CAN YOU DESCRIBE YOUR COMPANY? Continue reading → September 20, 2017 The post Behind the Title: ArsenalFX Color’s Rory Gordon appeared first on Randi Altman's postPerspective.

Survival Shader Pack Offers a Jumpstart for Arnold

September 20, 2017, 11:42 AM

http://lesterbanks.com/2017/09/survival-shader-pac...

Visualact Releases an Arnold Shader Pack That Contains a Base for More Than 100 Common Materials Survival Shader Pack is an Arnold Material Library for Autodesk Maya that can help jumpstart your look-dev processes by The Post Survival Shader Pack Offers a Jumpstart for Arnold Materials originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use Layer Masks in C4D’s Reflectance Chan

September 20, 2017, 11:42 AM

http://lesterbanks.com/2017/09/use-layer-masks-c4d...

The Pixel Lab Offers a Quick Tip for Working With the Reflectance Channel in Cinema 4D Ever wanted to create a material where some parts were shiny and other parts remained dull? Let’s say that The Post How to Use Layer Masks in C4D’s Reflectance Channel originally appeared and published on %%BLOGLINK%,by lesterbanks

New Art-Directable Cobwebs Tool for Maya Looks to

September 20, 2017, 11:41 AM

http://lesterbanks.com/2017/09/cobwebs-tool-maya/

KobVebs Creates Complex and Natural Looking Cobwebs in Maya, With Just a Few Clicks Abhishek Karmakar recently released a new tool for Autodesk Maya. KobVebs is a pretty amazing cobwebs tool that lets you create The Post New Art-Directable Cobwebs Tool for Maya Looks to be a Doozy originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating an Animated Ocean in After Effects

September 19, 2017, 01:01 PM

http://lesterbanks.com/2017/09/creating-animated-o...

Caleb Ward Walks Through Creating an Animated Ocean in After Effects Using Only Bundled Tools There is an old proverb that goes something like “Give a person a fractal and you solve a day’s problems, The Post Creating an Animated Ocean in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

PolyGnome Mesh Constructor Kit for C4D Now Availab

September 19, 2017, 01:00 PM

http://lesterbanks.com/2017/09/polygnome-mesh-cons...

New PolyGnome Tool Released for Cinema 4D Modelers, Letting You Seamlessly Add Mesh Details from a Library of Assets Cinema 4D’s new kit bash tool has hit the streets. PolyGnome is new plugin for Cinema The Post PolyGnome Mesh Constructor Kit for C4D Now Available originally appeared and published on %%BLOGLINK%,by lesterbanks

Level Up With Subsurface Scattering in Octane

September 18, 2017, 11:46 AM

http://lesterbanks.com/2017/09/level-subsurface-sc...

Silverwing’s Raphael Rau Provides a Detailed Overview for Working With Subsurface Scattering With Octane Render in Cinema 4D Octane was intended to bridge the gap between stunning renders and ease of use. For the most The Post Level Up With Subsurface Scattering in Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

New Onion Skin Tool for Maya Works as a Viewport E

September 18, 2017, 11:45 AM

http://lesterbanks.com/2017/09/onion-skin-maya-vie...

CG Generalist Christoph Lendenfeld Shares a Lightweight Viewport 2 Extension for Easy and Flexible Onion Skin for Animators in Maya You are probably thinking that there are quite a few tools out there for Maya The Post New Onion Skin Tool for Maya Works as a Viewport Extension originally appeared and published on %%BLOGLINK%,by lesterbanks

Lighting and Rendering an Interior With Corona C4D

September 18, 2017, 11:45 AM

http://lesterbanks.com/2017/09/lighting-rendering-...

3D Artist Salah Bouzgma Covers Tips and Tricks for Lighting an Interior Scene With Corona C4D Watch this 24 minute tutorial where Salah Bouzgma walks through setting up lighting, shaders and rendering for a realistic-looking The Post Lighting and Rendering an Interior With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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