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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Batch Export Maps With xNormal From Within Maya

September 16, 2017, 03:32 PM

http://lesterbanks.com/2017/09/batch-export-maps-x...

Tomás Poveda Shares a PythonBased Tool for Maya That Lets You Batch-Bake Maps Using xNormal 3D Technical Artist at Gameloft, Tomás Poveda has created a tool that offers a better workflow when baking maps using The Post Batch Export Maps With xNormal From Within Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Traditionally Animating Smoke and Dust Ef

September 16, 2017, 03:32 PM

http://lesterbanks.com/2017/09/hand-animating-smok...

Animator Tracy Strong Shows How to Create Smoke and Dust Effects Using Traditional Animation Techniques Adding smoke or dust effects to a motion graphics piece or an animation can add so much. There are almost The Post Tips for Traditionally Animating Smoke and Dust Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Final Cut Pro X Audio Fundamentals: Define Audio T

September 15, 2017, 01:42 PM

https://www.aotg.com/final-cut-pro-x-audio-fundamentals-define-audio-t/

If you are new to video editing and struggling to understand how audio works or simply want to refresh your understanding of specific audio techniques, this session is for you.

Final Cut Pro X Audio Fundamentals: Roles

September 15, 2017, 01:42 PM

https://www.aotg.com/final-cut-pro-x-audio-fundamentals-roles/

If you are new to video editing and struggling to understand how audio works or simply want to refresh your understanding of specific audio techniques, this session is for you.

Final Cut Pro X Audio Fundamentals: Multichannel A

September 15, 2017, 09:23 AM

https://www.aotg.com/final-cut-pro-x-audio-fundamentals-multichannel-a/

If you are new to video editing and struggling to understand how audio works or simply want to refresh your understanding of specific audio techniques, this session is for you.

Final Cut Pro X Audio Fundamentals: Double-System

September 15, 2017, 09:23 AM

https://www.aotg.com/final-cut-pro-x-audio-fundamentals-double-system/

If you are new to video editing and struggling to understand how audio works or simply want to refresh your understanding of specific audio techniques, this session is for you.

Building Up Type Using Stardust in After Effects

September 15, 2017, 09:22 AM

http://lesterbanks.com/2017/09/building-type-using...

Roland Hartmann Shows How to Make a Complex Type Reveal Using Stardust Text and Mask Emitters Roland Hartmann from graphicinmotion.com posts a look into creating an animation building up type into a word mark by The Post Building Up Type Using Stardust in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Mixing C4D Daylight and Atmospheric Effects in the

September 14, 2017, 09:46 AM

http://lesterbanks.com/2017/09/c4d-daylight-atmosp...

MotionSquared Demos a Little Trick That Can Give You the Best of Both Daylight and Atmospheric Effects in One Render With C4D A large part of look development is testing and experimenting with variances of The Post Mixing C4D Daylight and Atmospheric Effects in the Same Render originally appeared and published on %%BLOGLINK%,by lesterbanks

Sticking Textures to Objects With the MASH Repro N

September 14, 2017, 09:45 AM

http://lesterbanks.com/2017/09/sticking-textures-m...

Ian Waters Shows Just How Easy it is Sticking Textures to Hundreds of Objects When Using the MASH Repro Node Ian Waters demonstrates a technique that he gets asked about quite a bit. “We get The Post Sticking Textures to Objects With the MASH Repro Node originally appeared and published on %%BLOGLINK%,by lesterbanks

Easy Silhouette Design With 3D-Coat

September 13, 2017, 11:41 AM

http://lesterbanks.com/2017/09/easy-silhouette-des...

Hard Surface Modeler Anton Tenitsky Offers Tips and Tricks for Working With 3D-Coat and Flat Shading Mode for Easy Silhouette Design 3D Artist and hard surface modeler, Anton Tenitsky is mentor at the CG Spectrum The Post Easy Silhouette Design With 3D-Coat originally appeared and published on %%BLOGLINK%,by lesterbanks

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