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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cinema 4D VFX Volume 2: Creating a Killer Tornado

December 9, 2014, 10:33 AM

http://lesterbanks.com/2014/12/cinema-4d-vfx-volum...

A new training series Cinema 4D VFX volume 2 shows how to create a stunning tornado shot complete with fluid effects, debris, particles and compositing

MARI Ideas Previews the MARI Texture Scatter Node

December 6, 2014, 09:00 AM

http://lesterbanks.com/2014/12/mari-texture-scatte...

A preview of the MARI Texture Scatter Node will soon be part of the MARI Ideas Extension Pack 1.7 that will be available in January 2015 from MARI Ideas.

Compression Preview for Ae Allows Evaluation of Co

December 5, 2014, 04:38 PM

http://lesterbanks.com/2014/12/compression-preview...

Compression preview plugin for after effects will allow you to see what the affects of compression settings are directly within the timeline before render.

JoshCam, Free Maya Camera Rig Incorporates Best Fe

December 4, 2014, 03:50 PM

http://lesterbanks.com/2014/12/joshcam-free-maya-c...

Inspired by several camera rigs, Josh Janousky created the JoshCam combining their best used features...

Cinema 4D Video Tutorial: Rock Goo

December 4, 2014, 03:49 PM

http://www.premiumbeat.com/blog/cinema-4d-video-tu...

Learn how to create sticky rock goo in this Cinema 4D video tutorial series. The post Cinema 4D Video Tutorial: Rock Goo appeared first on The Beat: A Blog by PremiumBeat.

UberTracer 2 for C4D Will Have More Functionality

December 4, 2014, 12:52 PM

http://lesterbanks.com/2014/12/ubertracer-2-c4d-wi...

UberTracer 2.0 will have a lot more functionality and be a full blown Cinema 4D Plugin, including better performance and better support for C4D features.

Dock a Maya Node Editor Tab Into Hypershade

December 4, 2014, 12:52 PM

http://lesterbanks.com/2014/12/maya-node-editor-ta...

Vladislav Bakic shares a script that will allow you to place a much more useful node editor tab right within the Maya Hypershade window easily.

Flowbox Sets Out To Be The Worlds Most Powerful Co

December 3, 2014, 07:46 PM

http://lesterbanks.com/2014/12/flowbox-sets-worlds...

Flowbox FX seeks to be more than just another node based compositor, giving high end users the next generation cloud based compositing tools and platform.

Working With Twist Deformer and Spline Wrap Order

December 3, 2014, 03:49 PM

http://lesterbanks.com/2014/12/working-twist-defor...

Ryan Summerville shows how working With Twist Deformer and Spline Wrap Order in C4D can achieve more complex results.

bhGhost Updates With New Tools for Polishing Arcs

December 2, 2014, 03:43 PM

http://lesterbanks.com/2014/12/bhghost-updates-new...

bhGhost now has a create tracker function. This will allow you to quickly set up a point that can be traced in the viewport to check character arcs easily.

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