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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Seamlessly Integrating 3D Models in HDR Scenes in

November 25, 2014, 12:38 PM

http://lesterbanks.com/2014/11/3d-models-hdr-scene...

Kamel Khezri shows how use HDR images not only for lighting the scene, but also as the scene itself using VRAYforC4D and the cinema 4d physical renderer

If You Create a Lot of Characters, Mr. Eyeball for

November 24, 2014, 03:31 PM

http://lesterbanks.com/2014/11/mr-eyeball-maya-can...

Mr. Eyeball is a python script for Maya that allows you to create and customize character eyes easily with interactive control for iris & pupils size.

Skilled After Effects User? Even You Might Not Kno

November 24, 2014, 12:44 PM

http://lesterbanks.com/2014/11/skilled-effects-use...

Sergei Prokhnevskiy walks through 22 useful tricks in After Effects, some of which you may have never heard of.

Have Your After Effects Scripts Interact With Exte

November 22, 2014, 05:01 PM

http://lesterbanks.com/2014/11/effects-scripts-int...

Lloyd Alvarez shows After Effects script developers to show how quickly and easliy scripts can interact with external json files or other web API's

Breaking Geometry With an Animated Object in Maya

November 21, 2014, 04:50 PM

http://lesterbanks.com/2014/11/destruction-maya-us...

Esteban Cuesta shows how to use PullDownIt 3 to create destruction by way of an animated object in Autodesk Maya.

Create Instant 2D Effects in C4D using a Tracer Ob

November 20, 2014, 12:45 PM

http://lesterbanks.com/2014/11/create-instant-2d-e...

create an automated action line effect in Cinema 4D by using the tracer object and the MetaBall

Free Spline Guide Tool Aligns Hair Along a Spline

November 20, 2014, 12:44 PM

http://lesterbanks.com/2014/11/spline-guide-aligns...

Spline Guide is a new free plugin for Cinema 4D that allows you to align C4D hair to any set of splines, dynamically.

Understanding and Changing Maya Deformer Evaluatio

November 19, 2014, 12:33 PM

http://lesterbanks.com/2014/11/changing-maya-defor...

Maya is intelligent in evaluating deformers in the correct order. What if you want to manually want to change the order at which deformers evaluate?

Animating a Run Cycle in Maya

November 18, 2014, 03:29 PM

http://lesterbanks.com/2014/11/animating-run-cycle...

Eat3D's Matthew Tardiff demonstrates how to craft a run cycle in Maya and uses a few third party tools to assist with the process.

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