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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Loop Random Color With C4D’s Shader Effec

September 5, 2017, 12:08 PM

http://lesterbanks.com/2017/09/loop-random-color-c...

MotionSquared’s Don Mupasi Shows How to Use the Shader Effector in Cinema 4D to Create Automatic Alternating Colors Don Mupasi shows how you can create a cloner setup that will allow you to loop random The Post How to Loop Random Color With C4D’s Shader Effector originally appeared and published on %%BLOGLINK%,by lesterbanks

NitroSolo Looks to Be an Indispensable Workflow To

September 5, 2017, 12:07 PM

http://lesterbanks.com/2017/09/nitrosolo-workflow-...

Nitro4D Releases NitroSolo, the Most Comprehensive Tool for Showing/Hiding Objects and Easily Navigating a Scene NitroMan recently released another Cinema 4D workflow tool that can help you manage entire scenes. NitroSolo lets you easily hide The Post NitroSolo Looks to Be an Indispensable Workflow Tool for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Automating Fusion Installations for Render Nodes

September 4, 2017, 12:16 PM

http://lesterbanks.com/2017/09/automating-fusion-i...

Visual Effects Artist Andrew Hazelden Shows Us How To Perform  Automated Command Line Installs for Fusion Studio Render Nodes Have a multiple licenses for Fusion Studio? Perhaps you need to install BlackMagic Design Fusion Studio The Post Automating Fusion Installations for Render Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Edge Wear With Substance Painter Anc

September 4, 2017, 12:16 PM

http://lesterbanks.com/2017/09/substance-painter-a...

Substance Painter Anchor Points and References Make it Easy to Create Edge Wear and Other Adjustments in Your Project The latest release for Substance Painter brought a really important, and really powerful feature: Anchor Points The Post How to Create Edge Wear With Substance Painter Anchor Points originally appeared and published on %%BLOGLINK%,by lesterbanks

Sunday Sound Thought #85 – Always There For You?

September 3, 2017, 02:26 PM

http://designingsound.org/2017/09/sunday-sound-tho...

As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

Resize Anything Precisely With New Uniform ReSizer

September 2, 2017, 05:02 PM

http://lesterbanks.com/2017/09/resize-anything-uni...

Valkaari Releases a New Uniform Resizer Tool for C4D That Lets You Resize Objects Using Precise Numbers and Not by a Scale Factor Manuel Magalhaes (known as Valkaari) is a prolific tools create for Cinema The Post Resize Anything Precisely With New Uniform ReSizer C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Export SynthEyes 3D Meshes to After Effects

September 2, 2017, 05:02 PM

http://lesterbanks.com/2017/09/export-syntheyes-3d...

Russ Andersson Shows How the Latest Version of SynthEyes can Export 3D Meshes to After Effects Russ Andersson shows off the new Ae export functions in SynthEyes, letting you automatically bring in 3D objects into The Post How to Export SynthEyes 3D Meshes to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Get Started With ProRender in C4D R19

September 2, 2017, 07:24 AM

http://lesterbanks.com/2017/09/get-started-prorend...

Jonaz Pilz Shows How to Get Started Quickly With ProRender in the Latest Version of Cinema 4D Cinema 4D R19 has hit the streets and included with it, is a new GPU renderer. Radeon ProRender The Post Get Started With ProRender in C4D R19 originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Rough Hand-Drawn Inspired Edges With

September 1, 2017, 04:50 PM

http://lesterbanks.com/2017/09/rough-hand-drawn-ed...

Nimble Collective’s Jason Schleifer Shares His Technique for Creating Rough Edges in a Fusion Composite for that Sought After Hand-Drawn Look Looking to bring a more organic and hand-drawn feel to your composite? Adding things The Post How to Create Rough Hand-Drawn Inspired Edges With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

A Workaround for Activating & Deactivating Houdini

September 1, 2017, 10:29 AM

http://lesterbanks.com/2017/09/deactivating-houdin...

Athanasios Pozantzis Shows a Simple Trick for Circumventing a Small Technical Limitation When Working With Houdini Assets in Cinema 4D Working with Houdini Assets in Cinema 4D? You may have discovered that even though assets The Post A Workaround for Activating & Deactivating Houdini Assets in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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