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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create Animation Triggered by Collision in Cinema

August 14, 2017, 01:04 PM

http://lesterbanks.com/2017/08/animation-triggered...

Lars Scholten (also found as CyBear) has an 18 minute tutorial that shows how you can create animation that is triggered by the collision of objects in the scene. There are a few ways to The Post Create Animation Triggered by Collision in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Redshift’s New TriPlanar Node

August 14, 2017, 08:58 AM

http://lesterbanks.com/2017/08/working-redshifts-n...

Watch 3D Artist Saul Espinosa cover some of the new nodes including triPlanar, that accompanied the latest release of Redshift. Version 2.5 added things like a Redshift RenderView, and MacOS support. It also added a The Post Working With Redshift’s New TriPlanar Node originally appeared and published on %%BLOGLINK%,by lesterbanks

New Hide & Seek Plugin for C4D offers Pro Scene Ma

August 12, 2017, 03:02 PM

http://lesterbanks.com/2017/08/hide-seek-plugin-c4...

The Pixel Lab working with Motion Designer AJ Haines announced a new plugin that can offer a professional level of scene management tools for Cinema 4D — Hide & Seek. The plugin was designed so The Post New Hide & Seek Plugin for C4D offers Pro Scene Management originally appeared and published on %%BLOGLINK%,by lesterbanks

New Shapes Update Features Additions and Maya 2018

August 11, 2017, 12:20 PM

http://lesterbanks.com/2017/08/shapes-update-2018-...

BraveRabbit’s Shapes-tool for Maya updated to version 4.4 adding a host of new features, refinements, fixes, and compatibility with Maya 2018. Shapes for Maya is Brave Rabbit’s blend shape editing tool for Maya that offers The Post New Shapes Update Features Additions and Maya 2018 Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With New Animation Nodes Falloffs in Blend

August 11, 2017, 09:38 AM

http://lesterbanks.com/2017/08/new-animation-nodes...

Watch this 10 minute tutorial from Zach Hixson that walks through an introduction to using Falloffs and Matrices with Blender’s Animation nodes. Blender’s procedural animation tool recently had a big update. Animation Nodes lets you The Post Working With New Animation Nodes Falloffs in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Base Offers a Set of 120 Every-Day Materials for R

August 11, 2017, 09:38 AM

http://lesterbanks.com/2017/08/base-120-materials-...

If you are a Redshift user in Maya, have a look at DGDM’s latest release SLiB BASE Vol. 1. It is a collection of 120 every-day materials for Redshift. Base volume 1 offers a range The Post Base Offers a Set of 120 Every-Day Materials for Redshift Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Unlink Tracking in Mocha Can Help When Stuff Leave

August 10, 2017, 09:10 AM

http://lesterbanks.com/2017/08/unlink-tracking-moc...

Mocha is likely the definitive visual effects tool, letting users track shots easily. Even if you have never tracked anything before, you can get up to speed in mocha fairly quickly, tracking some complex shots The Post Unlink Tracking in Mocha Can Help When Stuff Leaves the Frame originally appeared and published on %%BLOGLINK%,by lesterbanks

Easy Treez for Maya Lets You Design Trees Based On

August 10, 2017, 09:10 AM

http://lesterbanks.com/2017/08/easy-treez-maya-tre...

Looking for an easy way to create a few trees in Maya? A new tool from Abhishek Karmakar looks like a simple and fun way to make design the trees you are looking for. Easy The Post Easy Treez for Maya Lets You Design Trees Based On Volume originally appeared and published on %%BLOGLINK%,by lesterbanks

Animal Logic Now Offers its USDMaya Plugin as Open

August 9, 2017, 12:08 PM

http://lesterbanks.com/2017/08/animal-logic-usdmay...

Pixar’s Universal Scene Description, or USD set out to define the interchange of 3D assets and data across various Digital Content Creation (DCC) tools. IT was built to provide a way to universally take material The Post Animal Logic Now Offers its USDMaya Plugin as Open Source originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a More Realistic Fire Glow in Nuke with 3 E

August 9, 2017, 09:14 AM

http://lesterbanks.com/2017/08/realistic-fire-glow...

Watch Famed Director and Visual Effects Supervisor Hugo Guerra showing us his 3-step technique that will result in more a more realistic fire glow in Nuke. This is a technique that Hugo has developed over The Post Create a More Realistic Fire Glow in Nuke with 3 Easy Steps originally appeared and published on %%BLOGLINK%,by lesterbanks

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