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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

C4D’s PixelBerg Viewport Renderer Updates With O

May 15, 2015, 10:45 AM

http://lesterbanks.com/2015/05/c4ds-pixelberg-view...

Cinema 4D's realtime physical viewport renderer gets an OS X version in addition to a new Parallax occlusion mapping.

Arnold for Cinema 4D

May 15, 2015, 10:44 AM

http://www.cgmeetup.net/home/arnold-for-cinema-4d/

Watch new Arnold for Cinema 4D an Overview. Solid Angle’s Brute Force renderer is available immediately for Cinema 4D. Arnold, heavily used in high-end film and television production, offers outstanding image quality, impressive speed and ease of use.

Easily Send Data Between Houdini and Maya With HCo

May 14, 2015, 09:26 AM

http://lesterbanks.com/2015/05/easily-send-data-be...

HCom is a client server system for Houdini & Maya that will allow you to send data asynchronously between them -send Meshes and Bitmaps, and digital assets.

Refine Your Cinema 4D Texturing by Using Vertex Ma

May 13, 2015, 02:15 PM

http://lesterbanks.com/2015/05/refine-your-cinema-...

Vertex Maps will allow you to create worn edges for your textures in Cinema 4D...

FRES | Roto Paint in Mocha Pro

May 12, 2015, 12:21 PM

https://www.aotg.com/fres-roto-paint-in-mocha-pro/

Check out the full 20 minute tutorial - FRES | Roto Paint in Mocha Pro

Working with 3D Objects in After Effects

May 12, 2015, 09:45 AM

http://www.premiumbeat.com/blog/working-with-3d-ob...

Learn how to integrate 2D and 3D objects in After Effects with this awesome tutorial from School of Motion.

HOUDINI LAVA LIKE A BOSS TUTORIAL

May 12, 2015, 03:18 AM

http://3dyee.com/houdini-lava-like-a-boss-tutorial...

Movies disasters often bring a lot of excitement we see the spectacular scene. Often this catastrophic natural phenomena that destroy everything in their path. Earthquakes, tornadoes, hurricanes and tsunamis are faithfully reproduced in the film, and we see what they look like and passionate scenes. The eruption ejected magma that is often seen, but here in this tutorial you can see how the effect of magma manufactures in Houdini program.

#3d#tutorials#tutorial#model#cg#modeling
Tutorial 25 - Houdini Lava Like a Boss (Pt 2)

May 11, 2015, 04:56 AM

https://www.aotg.com/tutorial-25-houdini-lava-like-a-boss-pt-2/

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

Shader Factory Makes it Easier to Learn RenderMan

May 9, 2015, 01:53 PM

http://lesterbanks.com/2015/05/shader-factory-rend...

RenderMan Shader Factory makes it easier to create and edit RenderMan Shader Language.

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