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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New Tool Highlights Your FUI Code in After Effects

July 8, 2017, 05:40 PM

http://lesterbanks.com/2017/07/new-tool-highlights...

ASH (which stands for After-Effects Syntax Highlighter) seems like a completely niche tool for After Effects. Yet it will be the tool that saves you a ton of time when you need it. ASH lets The Post New Tool Highlights Your FUI Code in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Jr. Canest Shares Some Great Tips for After Effect

July 7, 2017, 10:22 AM

http://lesterbanks.com/2017/07/jr-canest-shares-am...

LearnSquared had a live stream featuring motion graphics all-star Jr. Canest (Jorge R. Canedo). The stream was open to a question and answer dialog where Jorge when through some of his work and showed how The Post Jr. Canest Shares Some Great Tips for After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Maximize Your C4D Workspace Through UI Cust

July 7, 2017, 10:22 AM

http://lesterbanks.com/2017/07/maximize-c4d-worksp...

The sign of an application that was built for working is to a large extent a malleable per interface. An application should allow you to not only set up your workspace, but also let you The Post How To Maximize Your C4D Workspace Through UI Customization originally appeared and published on %%BLOGLINK%,by lesterbanks

19 More Expressions You Should be Using in After E

July 6, 2017, 05:21 PM

http://lesterbanks.com/2017/07/19-expressions-usin...

Expressions in After Effects is the underlying language that can help you automate and extend some of Ae’s functionality. Evaluated on a per-frame basis, it’s not something to overuse. There are some definitive expressions that The Post 19 More Expressions You Should be Using in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use Maya’s Native Matrix Nodes in Place o

July 6, 2017, 09:31 AM

http://lesterbanks.com/2017/07/maya-native-matrix-...

Vasil Shotarov is a Rigging Artist for the highly acclaimed Blue Zoo Animation Studio. While following Raffaele Fragapane’s “Cult of Rig” Vasil realized that he had been very wasteful using constraints in his rigs: “I The Post How to Use Maya’s Native Matrix Nodes in Place of Constraints originally appeared and published on %%BLOGLINK%,by lesterbanks

10 Flat Transitions for Final Cut Pro X, Free

July 6, 2017, 09:30 AM

https://jeffvlog.wordpress.com/2017/07/06/10-flat-...

Flat transitions are great to give a dynamic and modern look to your videos.

Introduction to Yeti, Building Your First Graph

July 5, 2017, 12:29 PM

http://lesterbanks.com/2017/07/introduction-yeti-b...

So this is exciting — Groom Artists Francesco Di Luisi and Sofia Oliveira are starting a new tutorial series that will help you get started creating hair and fur grooms using Yeti. Sofia and Francesco The Post Introduction to Yeti, Building Your First Graph originally appeared and published on %%BLOGLINK%,by lesterbanks

How Does Stardust Compare to Trapcode Particular?

July 5, 2017, 12:29 PM

http://lesterbanks.com/2017/07/stardust-compare-tr...

Trapcode Particular easily bested any native particle system that After Effects offered. That was years and years ago though. Today the Trapcode Suite and Particular shows their age. Still useful and quite capable, the Particular The Post How Does Stardust Compare to Trapcode Particular? originally appeared and published on %%BLOGLINK%,by lesterbanks

The Fundamentals of Building the FK/IK Switch

July 5, 2017, 12:28 PM

http://lesterbanks.com/2017/07/fundamentals-buildi...

Building a character rig? One of the most fundamental concepts other than IK and FK itself, is a switch between the two. The FK/IK switch is an important feature for animators to have, so it The Post The Fundamentals of Building the FK/IK Switch originally appeared and published on %%BLOGLINK%,by lesterbanks

Foundry Partners With J Cube to Boost MultiVerse S

July 4, 2017, 12:37 PM

http://lesterbanks.com/2017/07/foundry-j-cube-boos...

Recently, Multiverse Studio added support for Arnold 5. This included complete support for points, particles, meshes, displacements, mesh lights, motion blur, and a lot more. Multiverse Studio is an i/o management tool for Katana, Maya, The Post Foundry Partners With J Cube to Boost MultiVerse Studio originally appeared and published on %%BLOGLINK%,by lesterbanks

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