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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cinema 4D Video Tutorial: Explosions!

September 25, 2014, 07:19 PM

http://www.premiumbeat.com/blog/cinema-4d-video-tu...

Learn how to create an awesome explosion effect in the following Cinema 4D video tutorial.

Creating a Fog Covered CityScape With Blender

September 25, 2014, 01:28 PM

http://lesterbanks.com/2014/09/creating-fog-covere...

quickly create a CityScape With Blender using the OpenStreetMap Addon which will provide the basis for the model and render

Building After Effects Glass Shards from Scratch

September 24, 2014, 01:46 PM

http://lesterbanks.com/2014/09/building-effects-gl...

learn how to create After Effects Glass Shards from scratch using shape layers and some simple effects

Working with ColorWay and Cinema 4D

September 24, 2014, 09:16 AM

http://lesterbanks.com/2014/09/working-colorway-ci...

learn how ColorWay and Cinema 4D work together to create quick look development by easily changing lighting and materials

QueueMaster Automates the After Effects Render Que

September 23, 2014, 12:33 PM

http://lesterbanks.com/2014/09/queuemaster-automat...

The Render Queue in Ae could stand a bit of love from the development team over at Adobe. Certainly it is fine the way that it is, but it could be so much more. As a brilliant example of how it could be better, Dave Jacobson launches his new script for After Effects, QueueMaster, which […]

Getting Started with Thea Render for C4D

September 23, 2014, 09:36 AM

http://lesterbanks.com/2014/09/getting-started-the...

Check out how Thea render integrates with C4D with materials, instancing and interactive rendering

Quickly Create an Animated Morph With Shapes in Ae

September 23, 2014, 09:34 AM

http://lesterbanks.com/2014/09/quickly-create-anim...

you can easily create an animated morph between shapes in After Effects by pasting in existing artwork from adobe illustrator

How to Export Object Buffers From a C4D Clone

September 22, 2014, 09:49 AM

http://lesterbanks.com/2014/09/export-object-buffe...

earn how to create object buffers from a C4D clone using Xpresso

32 Cinema 4D Quick Tips for Any C4D User Level

September 21, 2014, 04:30 PM

http://www.mographcandy.com/blog/2014/9/21/32-cine...

A collection of Cinema 4D Quick Tips previously only posted on my Facebook page, now available as a single packaged video. These tips range from Thinking Particles, Hot Keys, and modeling tool basics. Use the Table Of Contents below to discover things you didn't know about Cinema 4D.

Dash in MASH 3.1 Extends Maya Channel Box Function

September 21, 2014, 06:07 AM

http://lesterbanks.com/2014/09/dash-mash-3-1-exten...

MASH 3.1 for Maya adds Dash, a one time throw away scripting language that can extend Maya's channel box functionality

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