It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 4, 2017, 10:22 AM
http://lesterbanks.com/2017/07/create-hard-surface...
3D-Coat can excel at hard surface work. Its tools are easy to pick up and use, and the process can be fast and flexible. Creating hard surface models through 3dc’s voxel toolset can be a The Post How to Create Hard Surface Models in 3D Coat originally appeared and published on %%BLOGLINK%,by lesterbanks
July 4, 2017, 10:22 AM
http://lesterbanks.com/2017/07/halftone-projection...
Entagma’s Moritz Schwind covers a nice shoot-out between Side FX Houdini VEX and VOPs. The duel comes in the form of how to create a rasterized halftone projection effect that is mixed with perspective projection. The Post Create a Halftone projection With VEX and VOPs in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
July 3, 2017, 05:29 PM
http://lesterbanks.com/2017/07/understanding-basic...
Matrix math is an important bit to technical 3D work. If you are getting into rigging or looking to further your foray into the technical arts, you need to understand how to use Matrix Math. The Post Understanding the Basics of Matrix Math in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 3, 2017, 11:06 AM
http://lesterbanks.com/2017/07/sketch-vehicles-fas...
Anton Tenitsky is a modeling mentor at CG Spectrum College of Digital Art & Animation. With this tutorial, Tenitsky shows how he uses techniques in 3D Coat to knock out and sketch vehicles fast. very fast The Post How to Sketch Vehicles Fast in 3D Coat originally appeared and published on %%BLOGLINK%,by lesterbanks
July 3, 2017, 11:05 AM
http://lesterbanks.com/2017/07/rigging-dock-maya-f...
Alex Mann is a 3D Rigging and Character Artist who regularly shares some of his workflow scripts. The most recent one is simply called Rigging Dock. It is a bunch of scripts and procedures that The Post Rigging Dock for Maya is a Free Script for Rigging Tasks originally appeared and published on %%BLOGLINK%,by lesterbanks
June 29, 2017, 10:00 AM
http://lesterbanks.com/2017/06/oscilloscope-xpress...
3D Artist and Animator Julian Field, who is also known as the Xpresso Mechanic has started up a new tutorial series. The latest takes a look at creating an Oscilloscope in Cinema 4D. Covered will The Post Create an Oscilloscope Display With Xpresso, Mograph and Textures originally appeared and published on %%BLOGLINK%,by lesterbanks
June 29, 2017, 10:00 AM
http://lesterbanks.com/2017/06/fix-octane-fireflie...
When it happens you will know, and it happens to all of us at some point. Fireflies. The annoying bright pixels scattered to seemingly random parts of your renders. Popping in and out of animations, The Post Fix Octane Fireflies and Speed Up Your Renders originally appeared and published on %%BLOGLINK%,by lesterbanks
June 28, 2017, 12:19 PM
http://lesterbanks.com/2017/06/transition-random-t...
Looking for some more transition ideas for your work? Motion Designer Evan Abrams might have a new one for you. Evan walks through how you can build an easy transition consisting of random triangles that The Post Create a Transition of Random Triangles in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
June 28, 2017, 12:19 PM
http://lesterbanks.com/2017/06/turn-objects-water-...
Mix Training consistently walks through some really great techniques in Side FX Houdini. The latest post doesn’t disappoint. VaronMix Modnay’s episode touched on how to turn Objects into water using FLIP Fluids in Houdini. This The Post Turn Objects Into Water With Fluids in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
June 28, 2017, 09:07 AM
http://lesterbanks.com/2017/06/maya-vr-bridge-maru...
A recent release of the MARUI plugin for Autodesk Maya saw new support for the HTC Vive. Early support for the plugin initially worked with only the Oculus Rift. MARUI is a complete VR system The Post Maya VR Bridge MARUI Adds Support for Vive originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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