Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Video Tutorial: Exporting Multichannel Audio in Pr

June 9, 2017, 09:28 AM

https://www.premiumbeat.com/blog/export-multiple-a...

Learn how to render a video clip with multiple audio tracks in this easy-to-follow tutorial.

A Look at Red9’s Bespoke Procedural Rigging Syst

June 9, 2017, 09:28 AM

http://lesterbanks.com/2017/06/red9-rigging-puppet...

Red9 offers production services, but also develops some great tools for animators who work in Maya. The Red9 Studio Pack and soon-to-be-released Red9 ProPack set out to speed up animation workflow. The Red9 StudioPack is The Post A Look at Red9’s Bespoke Procedural Rigging System: The Puppet Rig originally appeared and published on %%BLOGLINK%,by lesterbanks

Pull Off the 'Wolverine Healing' Effect in AE

June 9, 2017, 04:10 AM

http://nofilmschool.com/2017/06/watch-how-pull-wol...

Whether you're making a movie about a killing machine made of liquid metal or an ill-tempered mutant mercenary, this VFX tutorial will show you how to take your self-healing characters to hell and back.

Is Motion Design for Masochists in the Long Run?

June 8, 2017, 09:18 AM

http://lesterbanks.com/2017/06/motion-design-masoc...

Any career can turn someone bitter. I don’t think that it takes much over a period of time to go from wide-eyes enthusiasm to the dark cloud that follows you around like in cartoons. I’m The Post Is Motion Design for Masochists in the Long Run? originally appeared and published on %%BLOGLINK%,by lesterbanks

Adjust Your VR Paintings Colors in Maya With This

June 8, 2017, 09:17 AM

http://lesterbanks.com/2017/06/vr-paintings-maya-u...

VR has opened up some interesting avenues for 3D Artists. The VR revolution has seen artists drawing, sculpting and creating artwork in the round with goggles strapped on. I am always amazed at the work The Post Adjust Your VR Paintings Colors in Maya With This UberShader originally appeared and published on %%BLOGLINK%,by lesterbanks

Transfer Animated Visemes from CH to After Effects

June 7, 2017, 02:02 PM

http://lesterbanks.com/2017/06/transfer-animated-v...

Adobe’s Character Animator is a fairly vertical tool. Its main focus is to offer an easy avenue for character animation, even if you have no character animation skills. Before you burn your animation degree and The Post Transfer Animated Visemes from CH to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

New C4D Script Easily Makes Color ID’s for UV’

June 7, 2017, 09:30 AM

http://lesterbanks.com/2017/06/c4d-script-color-id...

Mike Udin has been creating some nice tools to speed up some aspects of C4D’s workflow. A new effort has just been released, and it’s called UV Colorizer. As the name would suggest, the Cinema The Post New C4D Script Easily Makes Color ID’s for UV’s originally appeared and published on %%BLOGLINK%,by lesterbanks

Premiere Bro Tutorial: WORKING WITH WORKSPACES

June 7, 2017, 09:30 AM

http://www.videoguys.com/blog/premiere-bro-tutoria...

Premiere Bro Blog wrote this great article that thoroughly explains working with workspaces in Adobe Premiere Pro. WORKING WITH WORKSPACES IN PREMIERE PRO May 25, 2017 MANAGING AND TROUBLESHOOTING PREMIERE PRO WORKSPACES One of Premiere Pro’s greatest strengths is its fully customizable interface. Workspaces give video editors the freedom and flexibility to arrange Premiere Pro’s Read More The post Premiere Bro Tutorial: WORKING WITH WORKSPACES appeared first on Videoguys Blog.

A Practical Use-Case for Controller Nodes in Maya

June 7, 2017, 09:30 AM

http://lesterbanks.com/2017/06/practical-use-case-...

Maya 2017 added the ability to tag objects as controllers. This is done through a new dedicated controller node. You might not have hear of the Maya Controller Node, as it’s a bit of an The Post A Practical Use-Case for Controller Nodes in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Give Clouds the Painterly Look in Cinema 4D

June 6, 2017, 09:16 AM

http://lesterbanks.com/2017/06/give-clouds-painter...

You might remember Platige’s film called “paths of Hate,” it was a short animation directed by Damian Nenow, produced by Platige Image. It featured a great story, some spectacular visuals, but equally as important, it The Post Give Clouds the Painterly Look in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.