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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Easily Color Fragments in C4D

May 25, 2017, 02:59 PM

http://lesterbanks.com/2017/05/easily-color-fragme...

The Maxon team have been pushing out some helpful quick tips pretty constantly over the last little while. They are great bite-sized bits of information that the newly minted C4D user can easily level up The Post How to Easily Color Fragments in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With bhGhost Onion Skinning for Ma

May 24, 2017, 02:20 PM

http://lesterbanks.com/2017/05/getting-started-bhg...

bhGhost is a very useful (and free) onion-skin tool for Maya animators. It is one of the most useful tools for Maya animators. It was created by Artist and animator Brian Horgan who felt that The Post Getting Started With bhGhost Onion Skinning for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Get 10 Times Faster Removals in Mocha

May 24, 2017, 10:34 AM

http://lesterbanks.com/2017/05/get-10-times-faster...

The remove module in mocha is definitely a time saver for creating removals of objects from scenes. Mocha semi-automates that which anyone can do manually within a compositor, but it does it with just a few The Post Get 10 Times Faster Removals in Mocha originally appeared and published on %%BLOGLINK%,by lesterbanks

Cycles 4D Updates with New Material Converter, Den

May 23, 2017, 02:34 PM

http://lesterbanks.com/2017/05/cycles-4d-new-denoi...

Cycles 4D levels up to its second free service update, Build 202 for Cycles 4D. The update brings some really nice additions to Cycles that Cinema 4D users will appreciate, such as a C4D to The Post Cycles 4D Updates with New Material Converter, Denoiser originally appeared and published on %%BLOGLINK%,by lesterbanks

Have a Look at Some of the Features in Fracture FX

May 23, 2017, 02:34 PM

http://lesterbanks.com/2017/05/look-features-fract...

Looks like Fracture FX 2 is available, adding features like Springs and the ability to transfer a simulation from a low resolution mesh to a high one in seconds. Fracture FX is the defacto fracture The Post Have a Look at Some of the Features in Fracture FX 2 originally appeared and published on %%BLOGLINK%,by lesterbanks

Get to Know Arnold 5’s New Mix Shader

May 20, 2017, 01:00 PM

http://lesterbanks.com/2017/05/get-know-arnold-5s-...

Arnold 5 debuted with a bunch of new shaders. One of them is a new Standard Surface shader, which replaces the older AiStandard. Also of note is a new Mix Shader, for creating multi-layered or The Post Get to Know Arnold 5’s New Mix Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating and Animating a Neon Sign in Cinema 4D

May 19, 2017, 12:24 PM

http://lesterbanks.com/2017/05/creating-animating-...

Motion Design Artist Ed Brown is convinced that there will be a flurry of rainy urban scenes coming, that will have a neon sign or two in them. Thanks to a lot of inspiration from The Post Creating and Animating a Neon Sign in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Modeling Your First KitBash Library in Cinema 4D

May 19, 2017, 12:24 PM

http://lesterbanks.com/2017/05/modeling-first-kitb...

If you don’t know what a KitBash library is, it is a number of smaller hard-surface components that can be thrown together quickly to build completely unique and new models. The term comes from an The Post Modeling Your First KitBash Library in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Smart Selector Hopes to Revitalize In-View Clickin

May 18, 2017, 05:31 PM

http://lesterbanks.com/2017/05/smart-selector-view...

Your view into After Effects compositions is relegated to just that, a view. You can try to select elements in the composition panel, but unless you have organized your scene into higher level elements, you The Post Smart Selector Hopes to Revitalize In-View Clicking in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Get Better Control from Deformers using Vertex Map

May 18, 2017, 09:53 AM

http://lesterbanks.com/2017/05/control-deformers-u...

Cinema 4D deformers can be great for modeling, but they are essential for animation. Larger-scale deformers easily handle bends and the like, but smaller scale deformers such as jiggle can be great to add some The Post Get Better Control from Deformers using Vertex Maps in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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