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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create a Map Path Inspired by Indiana Jones in Aft

May 17, 2017, 10:29 AM

https://www.premiumbeat.com/blog/create-animated-m...

Learn how to bring a map to life in After Effects with these animation tips and tricks.

Using an Optimized Workstation

May 15, 2017, 05:22 AM

http://www.mettle.com/chapter-1-6-using-an-optimiz...

Chapter 1.6: In order to edit 360 video, you need some computer power to help make the experience an efficient one. In this video, we take a look at some of the specifications required for working with 360.

The importance and meaning of “Stitching”

May 15, 2017, 05:21 AM

http://www.mettle.com/chapter-1-5-the-importance-a...

Chapter 1.5: In order to capture 360 video, multiple cameras are involved. These cameras then need to be synched and stitched before editing. In this video, we’ll go through GoPro’s Kolor software and stitch together some footage from the Go Pro Omni. Hosted by Nick Harauz.

Create a Spiral Galaxy Effect in After Effects

May 13, 2017, 01:47 PM

http://lesterbanks.com/2017/05/create-spiral-galax...

Few things are as majestic as a galaxy spiraling amongst the stars. You might think that recreating such grader would require fancy plugins for After Effects. That doesn’t have to be the case. After Effects The Post Create a Spiral Galaxy Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Render 360 Video With Arnold

May 13, 2017, 01:45 PM

http://lesterbanks.com/2017/05/render-360-video-ar...

Arnold 5 came out with a ton of new features. There is a new standard surface material shader, improved mesh light sampling, and is much faster, overall. Also of note is improvements made to VR. The Post How To Render 360 Video With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Non-Standard Grid Patterns for You Mesh in

May 13, 2017, 01:45 PM

http://lesterbanks.com/2017/05/non-standard-grid-p...

A standard mesh is quadrangles. Equal squares that set out a pattern for your 3D objects. Technically everything is triangles in the end, really. It would be relevant to create other patterns rather than the The Post Create Non-Standard Grid Patterns for You Mesh in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Save Color and Spline Ramps Across Houdini Session

May 12, 2017, 01:53 PM

http://lesterbanks.com/2017/05/save-color-spline-r...

Houdini Artist Nick Taylor shares a Houdini Digital Asset that can help you manage presets for color ramps and spline ramps. Houdini lets you manage color swatches with the color editor, but there is no The Post Save Color and Spline Ramps Across Houdini Sessions originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Paint Object Placement in Cinema 4D

May 12, 2017, 10:02 AM

http://lesterbanks.com/2017/05/paint-object-placem...

Having a good understanding of the individual tools you work with can lead to building some nice contraptions. Cinema 4D is great for this. Cloners, the Poly Pen tool, the new push apart effector are The Post How To Paint Object Placement in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Quickly Place Eyelashes in Maya Using MASH

May 12, 2017, 10:02 AM

http://lesterbanks.com/2017/05/quickly-place-eyela...

Maya’s motion graphics toolkit was developed to offer a procedural animation workflow. It can also be used for any stage of the pipeline, even modeling. With additions like the Placer and world nodes, there are The Post Quickly Place Eyelashes in Maya Using MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

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