It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 16, 2014, 09:11 AM
http://lesterbanks.com/2014/07/optimizing-render-t...
You can use the V-Ray Material Override to optimize render times without taking a hit on image quality
July 16, 2014, 03:44 AM
http://cgi.tutsplus.com/tutorials/creature-sculpti...
In this part of the Creature Sculpting series, you'll create, detail and PolyPaint a Rhino head bust using ZBrush, Maya and Photoshop.
July 15, 2014, 04:56 PM
http://lesterbanks.com/2014/07/getting-started-usi...
getting started using the C4D Character Object
July 15, 2014, 04:56 PM
http://lesterbanks.com/2014/07/create-swords-multi...
Sword Master C4D Xpresso preset allows you to quickly create and edit any type of sword
July 15, 2014, 09:40 AM
http://lesterbanks.com/2014/07/easily-creating-acc...
easily animate accented geometric explosions using shape layers and masks in After Effects
July 15, 2014, 04:38 AM
https://www.aotg.com/tutorial-character-sculpting-in-zbrush-part-2-4/
Tutorial Link: http://bit.ly/1mdAtz4 Learn how to sculpt three different creatures with ZBrush in this series from Shaun Keenan.
July 14, 2014, 03:44 PM
http://lesterbanks.com/2014/07/quick-tip-using-cal...
You can easily use numeric fields for Calculating Values in C4D, which can be a time saver and really speed up workflow
July 14, 2014, 09:45 AM
http://lesterbanks.com/2014/07/pmatch-offers-3ds-m...
If you are a Maya user and you have seen how the align works in 3ds Max, you may have been a little envious. The Maya align tool is perfectly capable, although not as easily accessed or implemented. This is must be why Paris Richard Hall Jr. has creates an almost direct port of the […]
July 14, 2014, 09:44 AM
http://lesterbanks.com/2014/07/create-rain-effects...
Create easy rain effects with the Maya Rain tool, which offers a simple nParticle rig for creating rain and splash collisions
July 14, 2014, 04:36 AM
http://www.mographcandy.com/blog/2014/7/13/how-to-...
When the Character Object was release in Cinema 4D R13 it enabled non-character animators and riggers a way to dive in and experiment. While not perfect, it is easy to set up and points you in the right direction if you are looking to add some animation to a character or object.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.