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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With the New Effects Masking Feature in Af

July 9, 2014, 05:10 PM

http://lesterbanks.com/2014/07/working-new-effects...

check out how to use the new after effects effect masking feature with a practical workflow example.

Creating and Using Procedural Textures in Octane f

July 8, 2014, 09:30 AM

http://lesterbanks.com/2014/07/procedural-octane-c...

Learn to use dirt maps for creating procedurally generated and worn surfaces for Octane render

Kevin Rig for Maya Offers Flexible Controls in a L

July 8, 2014, 09:30 AM

http://lesterbanks.com/2014/07/kevin-rig-maya-offe...

Kevin Rig v1 from CGterminal offers a flexible and advanced control rig for animation

Optimizing Manual Tracking Workflow in 3D Equalize

July 8, 2014, 09:29 AM

http://lesterbanks.com/2014/07/optimizing-manual-t...

learn how to use key shortcuts to optimize your manual tracking workflow in 3D Equalizer

Transitioning Between V-Ray Shaders in Cinema 4D

July 8, 2014, 09:29 AM

http://lesterbanks.com/2014/07/transitioning-v-ray...

learn how to create smoothly animated transition between V-Ray shaders in Cinema 4D

Maya Custom Tools Script Adds Custom Fresnel Curve

July 7, 2014, 01:18 PM

http://lesterbanks.com/2014/07/maya-custom-tools-s...

check out this Maya Script that will allow you to make Custom Fresnel Curves in Autodesk Maya

After Effects Video Tutorial: Character Rigging

July 7, 2014, 01:18 PM

http://www.premiumbeat.com/blog/after-effects-vide...

Learn how to rig a character using expressions and parenting in this After Effects video tutorial.

Exploring the Principles of Animation with Modo

July 7, 2014, 01:18 PM

http://lesterbanks.com/2014/07/exploring-principle...

learn the basics for creating animation in modo, covering the principles of animation hosted by animator Brian Vowles

Create a Paper Box Intro

July 7, 2014, 04:27 AM

http://cgi.tutsplus.com/tutorials/create-a-paper-b...

In this tutorial, you'll learn how to create an animation in After Effects using simple 2D shapes and export the animation to layers with an alpha channel to use in Cinema 4D as a texture. The texture will span across multiple Mograph clones in both space and time and you'll finish off the look by adding a paper texture and lighting.

Custom Fresnel curves in Maya – Part 2

July 6, 2014, 09:25 AM

http://therenderblog.com/custom-fresnel-curves-in-...

This is a follow up post from the first part on how to create custom fresnel curves in maya. In this second part I will break down the script that was added to the custom tools that you can download from creativecrash. This gives you the chance to create your own version and perhaps learn some python scripting.

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