It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 31, 2017, 09:16 AM
http://lesterbanks.com/2017/03/simulate-traffic-re...
You have modeled and textured a great looking urban scene, complete with buildings, sidewalks, trees and more. Now to populate it with people and cars. Dealing with the traffic side of urban landscapes, comes a The Post Simulate Urban Traffic Easily With The New RealTraffic for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
March 29, 2017, 04:09 AM
http://www.cgmeetup.net/home/v-ray-3-5-for-maya/
Now in V-Ray 3.5 for Maya — Faster rendering, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features.
March 28, 2017, 05:43 AM
https://www.aotg.com/apple-motion-5-3-use-replicators-to-create-patter/
In this Apple Motion 5.3 PowerUP Webinar excerpt, Larry Jordan introduces you to Replicators to create interesting patterns.
March 28, 2017, 05:43 AM
https://www.aotg.com/apple-motion-5-3-use-particles-to-add-animation-t/
In this excerpt from a recent Apple Motion 5.3 PowerUP Webinar, Larry Jordan shows you how to use Particles to add animation to a still image.
March 25, 2017, 11:55 AM
http://lesterbanks.com/2017/03/comparing-pipe-mode...
Creating flexible tube shapes or a pipe in Blender? As with all 3D processes, there are a couple of avenues that can be explored. Do you use polygons? Do you use splines? What are the The Post Comparing Pipe Modeling Techniques in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
March 25, 2017, 11:55 AM
http://lesterbanks.com/2017/03/c4d-vertex-colors-c...
Try as you might when making UV’s, there will allows be confusion as to what part in the UV corresponds to which part in the model. You can take extra care to logically and effectively The Post Cinema 4D Vertex Colors Can Easily Mark Texturing Details originally appeared and published on %%BLOGLINK%,by lesterbanks
March 25, 2017, 11:55 AM
http://www.cgmeetup.net/home/making-of-canal-kitch...
Watch Making of Canal Kitchen VFX Breakdown by UNIT IMAGE.
March 24, 2017, 12:15 PM
http://lesterbanks.com/2017/03/houdini-16-changed-...
With the release of Side FX Houdini 16 came some really nice features and changes. Not all are, nor need to be huge, jaw dropping ones. Along side of the additions of terrain generation, Hair The Post Houdini 16 Changed the Group Node, Here’s What You Need to Know originally appeared and published on %%BLOGLINK%,by lesterbanks
March 24, 2017, 12:14 PM
http://lesterbanks.com/2017/03/create-water-hitfil...
Creating realistic water effects, such as reflection and refraction can all be handled by using Hitfilm’s Caustic Effect. If you are familiar with After Effects, the caustic effect is similar to Ae’s in a lot The Post How to Create Realistic Water Effects Using HitFilm’s Caustic Effect originally appeared and published on %%BLOGLINK%,by lesterbanks
March 23, 2017, 09:20 AM
http://lesterbanks.com/2017/03/add-new-skins-exist...
Spine 2D Animation for Games offers a simple way to add skins to skeletons. “skin” in this case means new artwork. The term “skin” is used to describe a process where all the bones and The Post How to Add New Skins to Existing Skeletons in Spine originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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