It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 15, 2017, 05:15 AM
http://www.studiodaily.com/2017/03/new-yorks-hobo-...
New York audio post facility Hobo has launched a new division dedicated to object-oriented audio mixing for 360-degree video and VR content. "I've always envisioned Hobo as doing more than audio, but always resisted the temptation to simply add new … more » The post New York’s Hobo VR Launches 360 VR Division appeared first on Studio Daily.
March 14, 2017, 09:28 AM
http://lesterbanks.com/2017/03/tips-animate-snappy...
Animating a run cycle from poses? Are you in 2D or 3D? Technically, it doesn’t really matter. Getting “snap” out of animation can be tricky. Often new animation from inexperienced users tends to look like The Post Tips for How To Animate a Snappy Run Cycle originally appeared and published on %%BLOGLINK%,by lesterbanks
March 14, 2017, 09:27 AM
http://lesterbanks.com/2017/03/working-substance-a...
Maxon’s Jonas Pilz offers another Cinema 4D Quick Tip, this time showing how you can work with Substance Archives in C4D. Since the release of Cinema 4D R18, you can now import Substance Archives natively The Post Working With Substance Archives in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
March 13, 2017, 12:16 PM
http://lesterbanks.com/2017/03/optimizing-arnold-f...
No matter how fast your system or renderer of choice is, everyone is looking for faster renders. Why spend time waiting for projects to render when you can spend a bit of time optimizing for The Post Optimizing Arnold: How to Get Faster and Cleaner Renders originally appeared and published on %%BLOGLINK%,by lesterbanks
March 13, 2017, 09:19 AM
http://lesterbanks.com/2017/03/get-started-voronoi...
Before Cinema 4D R18, there were a few ways to create and simulate fractures for animations using some scripts or plugins. The famed (and free) Nitro4D Thrausi should immediately come to mind. Since then with The Post Get Started With Voronoi Fracture in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
March 13, 2017, 09:18 AM
https://jeffvlog.wordpress.com/2017/03/13/batmanne...
Just a fun, free FCP X transition plugin paying homage to a classic show! Your media spins around violently in the background while your logo flies forward and back in front of an icon of a bat. Adjust scale and position and color. Turn the bat and or logo on/off. Why waste any more time? Download it already and have fun!
March 11, 2017, 03:10 PM
http://lesterbanks.com/2017/03/loop-shape-layer-an...
Trying to set up a way to loop shape layer animation? Setting up a loop for an animation requires some planning. Some instances, animation will allow for some clever shortcuts. check out a quick technique The Post Loop Shape Layer Animation in After Effects With An Expression originally appeared and published on %%BLOGLINK%,by lesterbanks
March 11, 2017, 08:38 AM
http://lesterbanks.com/2017/03/creating-sprite-bas...
Lorcan O’Shanahan creates motion design and future interface designs for VFX. While being inspired by the work of Ash Thorp’s work for Assassin’s Creed, Lorcan developed a way to mimic that effect inside of Houdini, The Post Creating a Sprite-Based Grid With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
March 10, 2017, 06:53 PM
http://cinescopophilia.com/clean-colour-blocking-t...
Justin Odisho explains with a small tutorial how to do a clean colour blocking transition effect using the Adobe Premiere Pro CC 2017 software.
March 10, 2017, 01:29 PM
http://lesterbanks.com/2017/03/phoenix-fd-3-0-maya...
The ChoasGroup releases Phoenix FD 3.0 for Maya, their powerful, yet artist friendly fluid dynamics tool for Maya and 3d Studio Max. The latest release comes with a new FLIP liquid solver, improved smoke and The Post Phoenix FD 3.0 for Maya Released With a new FLIP Liquid Solver originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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