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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Setting Up 3D Puzzle Games Using Pure Xpresso

February 21, 2017, 10:15 AM

http://lesterbanks.com/2017/02/3d-puzzle-games-pur...

Ilir Beqiri is fascinated by Xpresso in Cinema 4D. It is where he likes to spend most of his time. If Ilir were to impart some advice to motion designers, it’s that Mograph in C4D The Post Setting Up 3D Puzzle Games Using Pure Xpresso originally appeared and published on %%BLOGLINK%,by lesterbanks

Boiling Water Sim Tutorial In Houdini

February 20, 2017, 11:02 AM

http://theangryvideoguy.com/index.php/2017/02/20/b...

Tim van Helsdingen takes us on a two hour journey into how he created a boiling water sim in Houdini plus rendering with Redshift, the very fast GPU accelerated renderer.

#tutorials#tutorial#fluid sim#houdini#redshift
Music Video Effects Tutorial With No Plugins

February 20, 2017, 06:16 AM

http://cinescopophilia.com/music-video-effects-tut...

Using Adobe Premiere Pro CC 2017, YCImaging runs though a tutorial on some music video effects you can use on your next project, and it requires no plugins.

Easy Instagram Color Grade - Hipster Color

February 17, 2017, 10:48 AM

https://www.aotg.com/easy-instagram-color-grade-hipster-color/

Here are some tips on getting a hipster or Instagram filter look on your next project!

Latest SynthEyes Introduces Native 360 Solving and

February 16, 2017, 01:15 PM

http://lesterbanks.com/2017/02/syntheyes-360-solvi...

Andersson Technologies’ SynthEyes has introduced two major new features in version 1702: Direct native, omnidirectional 360 solving, and a new system for calibrating lenses. Native 360 VR Solving With the new 360 Solving, there is The Post Latest SynthEyes Introduces Native 360 Solving and New Lens Calibration originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Maya-Style Object Separation in Houdini

February 15, 2017, 05:28 PM

http://lesterbanks.com/2017/02/maya-style-separati...

VFX Artist Andreas Glad posts a look into creating a Maya-style separation command within Houdini. The video demonstration comes as an answer to the question “How do you go about separating a Zbrush object into The Post Creating Maya-Style Object Separation in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Blender’s Micropolygon Displacement

February 15, 2017, 09:30 AM

http://lesterbanks.com/2017/02/blender-micropolygo...

Ever Use MicroPolygon Displacement? You might have preferred to it as Adaptive Subdivisions, Tessellation, or SubPolygon displacements. Whatever the term, they are the same thing, really. in terms of Blender, Micropolygon displacement uses adaptive subdivision. The Post Working With Blender’s Micropolygon Displacement Feature originally appeared and published on %%BLOGLINK%,by lesterbanks

Fake Particles Using Vector Strokes in After Effec

February 13, 2017, 10:24 AM

http://lesterbanks.com/2017/02/ae-particles-vector...

After Effects has a couple partial generators out of the box, and even more turning to third party developers. You have plenty of great choices including Particular, Stardust, Plexus, Nodes and others. That doesn’t mean The Post Fake Particles Using Vector Strokes in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Connect Effects with Expressions in After E

February 13, 2017, 10:24 AM

http://lesterbanks.com/2017/02/connect-effects-exp...

You don’t need to necessarily run After Effects by expressions, but some cases require it. Lets say you have three layers with three effects on them. Adding keyframes to some of the parameters on those The Post How To Connect Effects with Expressions in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Change Autosave Settings in Avid

February 12, 2017, 09:18 AM

https://www.aotg.com/how-to-change-autosave-settings-in-avid/

A quick guide to changing autosave settings in Avid Media Composer 8.

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