It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 11, 2017, 05:24 PM
http://lesterbanks.com/2017/02/rendering-particles...
Redshift is a blazing fast GPU renderer for multiple 3D hosts. It is also a production driven and tested renderer. Even so, the render is still fairly new. Redshift for Maya (and other hosts) doesn’t The Post Rendering Particles With RedShift in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
February 11, 2017, 05:24 PM
http://lesterbanks.com/2017/02/create-waving-flag-...
Looking to learn more about BMD Fusion? Here is a good start, with a look at using Fusion’s 3D capabilities. A Blackbird Called Sue’s Youtube channel has been posting a few Fusion tutorials that are The Post Create a Waving Flag With BMD Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
February 11, 2017, 05:24 PM
http://lesterbanks.com/2017/02/moho-leg-joints-ben...
Bones are essential and really can go a long way when creating 2D style character animation. If you are using Moho, bones are relatively intuitive to use. There are some tips and tricks that can The Post Create Moho Leg Joints That Bend The Right Direction Every Time originally appeared and published on %%BLOGLINK%,by lesterbanks
February 10, 2017, 05:05 PM
http://lesterbanks.com/2017/02/myriad-grains-parti...
Maya has increased its procedural animation game over the last while, especially with MASH, Maya’s Motion Graphics Toolkit. If creating procedural animation in Maya is your thing, then you might want to take a look The Post Myriad Grains Enhances Per-Particle Manipulation in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
February 10, 2017, 05:05 PM
http://lesterbanks.com/2017/02/extrude-3d-shapes-f...
BlackMagic Design Fusion is an amazing piece of kit. Nodal based and fast, Fusion studio is built for production and can also be used for motion graphics. One of the many benefits behind Fusion is The Post How To Extrude 3D Shapes in Fusion Studio originally appeared and published on %%BLOGLINK%,by lesterbanks
February 9, 2017, 01:46 PM
http://lesterbanks.com/2017/02/mocha-vr-simplify-c...
Imagineer Systems recently released Mocha VR, Their production tools for visual effects and post production on Cinematic VR and 360 authoring. Based on Mocha Pro, Mocha VR brings native 360° effects and lets you switch The Post Mocha VR Will Simplify Effects for Cinematic VR originally appeared and published on %%BLOGLINK%,by lesterbanks
February 9, 2017, 01:45 PM
http://lesterbanks.com/2017/02/use-parallax-offset...
Ever use Parallax Offset C4D? Bump Maps, Normal Maps, & Displacements. All those attributes can fit under a broad category when creating surfaces in 3D. Each has its own benefits and drawbacks. Bump mapping has The Post Use Parallax Offset to Squeak Out More Bump in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
February 9, 2017, 01:44 PM
http://lesterbanks.com/2017/02/measure-tools-maya/
Maya has a distance tool that is great for making in-scene measurements. It can even be used to pipe in data to other nodes, which makes it really useful. If you find that you are The Post Measure Tools is a Useful and Interactive Way to Measure in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
February 7, 2017, 10:49 AM
http://lesterbanks.com/2017/02/set-body-turn-moho-...
When working with 2D cutout style animation, it’s still important to create a sense of depth with characters. There are a number of ways that this can be done within Moho. Actions and Smart Warp The Post How to Set Up a Body Turn in Moho 12 originally appeared and published on %%BLOGLINK%,by lesterbanks
February 6, 2017, 05:33 PM
http://lesterbanks.com/2017/02/working-arnold-maya...
Look Dev and Lighting TD Arvid Schneider offers us an in-depth look into how to create production tested render layers With Arnold, and Maya’s Render Setup. It wasn’t too long ago (Maya 2016 Extension release) The Post Working With Arnold and Maya’s Render Setup originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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