It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 30, 2014, 12:46 PM
http://lesterbanks.com/2014/05/working-depth-field...
Learn the foundations for depth of field in Maya using mental ray custom shaders Advertise here with BSA The post Working With Depth of Field in Maya Mental Ray originated on LESTERBANKS.
May 30, 2014, 09:57 AM
https://www.aotg.com/jdgameart-comprehensive-texture-baking/
A comprehensive tutorial on texture baking, modeling for texture baking, theory, checking for bake errors, and how to repair them. (3ds Max & xNormal) ------...
May 30, 2014, 09:55 AM
http://lesterbanks.com/2014/05/creating-custom-sel...
You can easily add multiple textures to different parts f a Fillet in C4D using Custom Tags Advertise here with BSA The post Creating Custom Selection Tags in C4D Adding Multiple Textures To Fillet Caps originated on LESTERBANKS.
May 30, 2014, 09:53 AM
http://lesterbanks.com/2014/05/exchanging-versatil...
how to easily export and import mattes from mocha Ae and mocha pro Advertise here with BSA The post Exchanging Versatile Mattes With Mocha Pro originated on LESTERBANKS.
May 29, 2014, 02:43 PM
http://www.premiumbeat.com/blog/cinema-4d-video-tu...
Modeling complex objects can be really confusing, but once you know how to set up your guides the whole process is much easier. In this Cinema 4D video tutorial we discover how to use splines as guides to make the entire modeling process easier.
May 29, 2014, 02:43 PM
http://lesterbanks.com/2014/05/alter-curved-shapes...
a new deformer plugin for cinema 4d, Rebend can easily bend shapes that already have a curve to them Advertise here with BSA The post Alter Curved Shapes in C4D With the ReBend Deformer Plugin originated on LESTERBANKS.
May 29, 2014, 09:55 AM
http://www.cgmeetup.net/home/making-of-alien-isola...
Watch our final Insider Video of this behind-the-scenes series as our studio developers reveal further details about the game’s narrative and its lead characters.
May 29, 2014, 09:54 AM
http://lesterbanks.com/2014/05/applying-textures-m...
learn how to easily span an image across multiple cloned and deformed objects at once Advertise here with BSA The post Applying Textures to Multiple MoGraph Clones originated on LESTERBANKS.
May 29, 2014, 09:54 AM
http://lesterbanks.com/2014/05/create-highly-reali...
a fantastically in-depth look at creating a highly realistic rain on a window effect using trapcode particular in After Effects Advertise here with BSA The post Create Highly Realistic Rain on a Window in Ae originated on LESTERBANKS.
May 29, 2014, 03:33 AM
http://www.mographcandy.com/blog/xpresso-sample-ef...
Every motion graphics artist, whether they are comfortable with Xpresso or not, should know how to set up the Sample Effector Node. Being able to use an Effector without having to use a Mograph Object can be a benefit in your projects.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
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