It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 27, 2014, 12:13 PM
http://lesterbanks.com/2014/05/xgen-maya-expressio...
use expressions with Xgen primitives to control the scale of hundreds of primitives Advertise here with BSA The post Scaling Xgen Spheres in Maya Uniformly With Expressions originated on LESTERBANKS.
May 27, 2014, 09:56 AM
http://lesterbanks.com/2014/05/creating-biomedical...
two simple ways to create an intestinal environment in Maya for biomedical visualization animations Advertise here with BSA The post Creating Medical Illustrations in Maya? Here Are Two Methods for Modeling an Intestinal Environment originated on LESTERBANKS.
May 27, 2014, 09:55 AM
http://lesterbanks.com/2014/05/quickly-separate-po...
the Cinema 4d Polygon Groups to Objects command can easily break an object into individual separate polygon faces Advertise here with BSA The post Use Polygon Groups to Objects To Quickly Separate Polygon Faces in C4D originated on LESTERBANKS.
May 27, 2014, 04:36 AM
http://feedproxy.google.com/~r/Lesterbanks/~3/VRdr...
create an easy painterly look using blender cycles particles and an image Advertise here with BSA The post Check Out This Simple Method for Mapping an Image to Blender Cycles Particles originated on LESTERBANKS.
May 26, 2014, 07:14 PM
http://lesterbanks.com/2014/05/modeling-complex-sh...
learn how to use splines as simple guides to help you model complex shapes Advertise here with BSA The post Modeling a Complex Shape Have You Stumped? Use Guides originated on LESTERBANKS.
May 26, 2014, 07:14 PM
http://feedproxy.google.com/~r/Lesterbanks/~3/QZXI...
Learn how to leverage the cel and spline shaders in Cinema 4D to create a 2D illustrative style Advertise here with BSA The post Bang Out an Illustrative 2D Style in C4D originated on LESTERBANKS.
May 26, 2014, 02:21 PM
http://lesterbanks.com/2014/05/modeling-complex-sh...
learn how to use splines as simple guides to help you model complex shapes Advertise here with BSA The post Modeling a Complex Shape Have You Stumped? Use Guides originated on LESTERBANKS.
May 26, 2014, 02:21 PM
http://lesterbanks.com/2014/05/check-simple-method...
create an easy painterly look using blender cycles particles and an image Advertise here with BSA The post Check Out This Simple Method for Mapping an Image to Blender Cycles Particles originated on LESTERBANKS.
May 26, 2014, 02:20 PM
http://www.cgmeetup.net/home/video-game-character-...
Making video game character hair using 3DS Max, Photoshop, and Marmoset Toolbag. I also show how it works in Unity.
May 26, 2014, 09:27 AM
http://lesterbanks.com/2014/05/bang-illustrative-2...
Learn how to leverage the cel and spline shaders in Cinema 4D to create a 2D illustrative style Advertise here with BSA The post Bang Out an Illustrative 2D Style in C4D originated on LESTERBANKS.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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