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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Techniques for Creating Stylized Environments

May 22, 2014, 12:37 PM

http://lesterbanks.com/2014/05/techniques-creating...

Morten notes that the possibilities are endless when it comes to creating this type of stylized environment in Maya, and experimentation becomes key. Morten focuses on some aesthetic values for the stylized environments, introducing the concept of how to guide the viewer’s eye.

Automatically Match Grade from Other Clips in Nuke

May 21, 2014, 12:35 PM

http://lesterbanks.com/2014/05/automatically-match...

The Foundry posts a look into the new MatchGrade node in Nuke 8, which can automatically match the grade from one clip to another. Matt Leonard from Sphere VFX walks us through using the MatchGrade tools in Nuke 8 offering a look at how it works, and some of the workflow.

Easily Build An Animated Cartoon Line Effect in AE

May 21, 2014, 09:40 AM

http://lesterbanks.com/2014/05/easily-build-animat...

Matt Vojacek offers a look at creating an animated cartoon line effect using only native Ae tools. Using a combination of turbulent displace, stroke and posterize time, you can easily create an animated cartoon line Effect.

Model the Corsair 600T PC Case in Maya: Part 6

May 21, 2014, 04:34 AM

http://cgi.tutsplus.com/tutorials/model-the-corsai...

In the sixth part of the Corsair series, you'll look at using Maya's powerful Lattice deformer to quickly give the top mesh it's contour. And begin modeling one of the most challenging aspects of the case, the top front panel.

Easily Animating A Paper Airplane in C4D

May 20, 2014, 06:57 PM

http://lesterbanks.com/2014/05/easily-animating-pa...

Stephan G shares a look at creating a graphical looking paper airplane animation, that will be complete with a stylish dashed line trail. Demonstrating a practical use for C4D’s Tracer object, Stephan shows how to set up the dashed line motion trail easily. Paper Plane Animation with dashed Tracer...

Camera Mapping for Easy Parallax in C4D

May 20, 2014, 09:35 AM

http://lesterbanks.com/2014/05/camera-mapping-easy...

Motion Graphics Artist Casey Latiolais shares a look at adding some life into a simple 2D image by way of camera mapping in Cinema 4D. Using simple stand in geometry and camera mapping can make a real visual impact by animating a slight camera movement.

Animating Glitch Affected Type in AE

May 20, 2014, 09:34 AM

http://lesterbanks.com/2014/05/animating-glitch-af...

Mt. Mograph Matt Jylkka offers a look at creating glitch affected animated type in After Effects using a simple but effective technique, animating elements manually. Using both Adobe Illustrator and After Effects, Matt shows how to create and stagger the animation in Ae with a few workflow tips for working with and affecting multiple layers in After Effects.

Tutorial: Build a Modular Based Rig with Maya

May 20, 2014, 09:33 AM

https://www.youtube.com/watch?v=vDZsCGXVj9c

Tutorial Link: http://bit.ly/1lRX3fs In the third and final part of the series, you begin constructing the modular rig by adding multiple models and textures...

Tutorial 19 Preview - Acid Effect on Vimeo

May 20, 2014, 04:42 AM

http://vimeo.com/95825163

This is "Tutorial 19 Preview - Acid Effect" by BW Design on Vimeo, the home for high quality videos and the people who love them.

Intro to Particles in Houdini 13

May 19, 2014, 02:29 PM

http://lesterbanks.com/2014/05/introduction-partic...

Rohan Dalvi posts a look at using particles in Houdini 13 covering all the basics. As an introduction, Rohan offers a look at the basics of particle emission in Houdini, and how to emit particles from surfaces and the attributes involved.

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