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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easily Control Color Bleeding in C4D

May 14, 2014, 04:45 PM

http://lesterbanks.com/2014/05/get-better-handle-g...

Jamie Hamel-Smith offers another quick 5 minute tip, this time looking at how to take some control back from your global illumination rendering in Cinema 4D and control color bleeding. Technically the color bleeding is coming from the light bouncing off of multiple surfaces picking up colors form the previous bounces – this is what Global Illumination is really all about.

Maya Joint on Curve Tool Creates Evenly Spaced Joi

May 14, 2014, 09:35 AM

http://lesterbanks.com/2014/05/maya-joint-curve-to...

Nick Miller shares a new tool that he developed to assist and expedite some of the process of facial rigging. The Joint on Curve Tool can place joints along a selected curve, evenly spacing them. The joints also receive their own controls.

FBX Review Makes Its Way to More Platforms

May 14, 2014, 09:34 AM

http://lesterbanks.com/2014/05/fbx-review-makes-wa...

A wile back Autodesk graduated an Autodesk Labs project FBX Review to a release, although useful, FBX Review was for the Windows platform only. Recently however, FBX review has seen a release for Mac OS X and iOS systems.

Cosmic Geometry Toolkit for Maya

May 13, 2014, 12:20 PM

http://lesterbanks.com/2014/05/cosmic-geometry-too...

Before we get into what the Cosmic Geometry Toolkit is and what it does, we have to go back a ways. Two long years ago we had a sneak look at a project by the LiquidBuddha Studios team that showed a tool for Maya that would allow you to create and evolve toroids, phi-spirals, flower of life patters, jitterbugging vector equlibrium, geometric primatives, and more.

4Wheel Vehicle Autorig Offers Great Setup

May 12, 2014, 02:33 PM

http://lesterbanks.com/2014/05/4wheel-vehicle-auto...

If you need to rig up a 4 wheeled automobile in Maya, there are plenty of great tools that can automate the process and save you some time. Few however provide the detailed control that you can get by using the new 4Wheel Vehicle Autorig for Maya.

Procedural Image Based Deformations

May 12, 2014, 02:32 PM

http://lesterbanks.com/2014/05/procedural-image-ba...

Sergio Mucino has been covering some great stuff in Modo, especially in helping the nearly abandoned Softimage users find a new home in Modo.

A Simple Example of Clean Control-Less Rig

May 12, 2014, 09:39 AM

http://lesterbanks.com/2014/05/building-simple-con...

Clean rig controls for animatable assets might be where things are moving. Traditional control objects in an animatable rig, although effective, they can get in the way of interacting with the digital character. If you have seen how Pixar handles the problem, they provide control surfaces based on the actual rig geometry.

Using Expresso Freeze

May 12, 2014, 09:38 AM

http://lesterbanks.com/2014/05/using-xpresso-freez...

The “Expresso Mechanic” Julian Field has a look at employing the Xpresso Freeze Node in Cinema 4D in larger Xpresso setups. The Freeze Node will be used to stop an object from moving.

Macrostructure

May 11, 2014, 02:05 PM

http://lesterbanks.com/2014/05/macrostructure/?utm...

Eric Schockmel presents MacroStructure. Inspired by science and video games, Macrostructure is the first episode in a micro-series and story world entitled “What If You Created Artificial Life And It Started Worshipping You”.

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