It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 10, 2014, 02:31 PM
http://lesterbanks.com/2014/05/boing-c4d-python-pr...
Patrick Gerke shares his freely available Boing C4D Python preset. Boing will allow you to “materialize” any editable mesh or spline, and animate it out from an origin. Boing C4D gives you all kinds of control, allowing you to add various amounts of bounce and random motion.
May 8, 2014, 12:25 PM
http://lesterbanks.com/2014/05/physically-based-re...
Physically Based Rendering is seeping in to virtually everything. With more and more renderers, tools and authoring environments offer physically plausible shaders and rending, it is becoming essential for content creation tools to incorporate PBR workflows.
May 8, 2014, 09:45 AM
http://lesterbanks.com/2014/05/playing-one-animati...
Tejas Jasani, founder the Mobile Development company The APP Guruz authors an look at how to play multiple animations on a character in the Unity Game Engine, covering and explaining all the components and what they do.
May 8, 2014, 09:45 AM
http://lesterbanks.com/2014/05/create-manage-real-...
Cinematographer Matt Workman posts a sneak look at his latest tool, Virtual Cinematography Tools for Maya which aims to be an all in one solution for creating and managing real world cameras.
May 7, 2014, 04:29 PM
http://lesterbanks.com/2014/05/using-mocha-pro-rem...
Imagineer System’s Mary Poplin offers an in depth look at using Mocha Pro to remove and replace a logo in a shot. Mocha Pro has some great tools that integrate with its planar tracker, including the Remove Module and the Insert Module, both used here.
May 7, 2014, 12:39 PM
http://lesterbanks.com/2014/05/understanding-l-sys...
MoSpline, at times can be an indispensable tool as part of the Cinema 4D MoGraph Module. Using the MoSpline system in Cinema 4D you able to easily create a branching structure by switching the MoSpline mode to “turtle”.
May 7, 2014, 09:33 AM
http://lesterbanks.com/2014/05/using-trapcode-mir-...
Showing off some of the design possibilities when experimenting with MIR, Peder Norrby demonstrates how to use Trapcode MIR to develop a piece that was inspired by a print ad.
May 7, 2014, 09:32 AM
http://lesterbanks.com/2014/05/quickly-add-condens...
Ever wanted to add dew or condensation drops to items in C4D? Adding bits of detail like this to your work can easily add realism and life to a rendering, but adding details quickly can be a real life saver.
May 6, 2014, 04:36 PM
http://lesterbanks.com/2014/05/houdini-13-lighting...
Side Effects Software Senior Software Developers Andrew Clinton and Halfdan Invarsson walks us through the new lighting and rendering tools that are found in Houdini 13. Alembic support has spawned a new lighting and rendering workflow in Houdini 13, offering a new data tree view for working with materials and lighting assignments.
May 6, 2014, 12:54 PM
http://lesterbanks.com/2014/05/storage-bin-modelin...
EyeDesyn’s EJ Hassenfratz presents a new workflow plugin written by Charles Rowland, the Storage Bin Modeling Tool for Cinema 4D. Storage Bin will allow you to easily save and refer back to object states as you work. Object states get stored while you are working in the Storage Bin, where you can easily recall or restore each state.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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