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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Versatile Damage Shader in C4D

May 1, 2014, 12:29 PM

http://lesterbanks.com/2014/05/creating-versatile-...

Small details like wear-and-tear and imperfections can ad so much more tangibility to your work. But not everyone has V-Ray, or third party tools to add damage and wear-and-tear to their renderings. The good news is, that with a little bit of work, you can easily create a damage shader in Cinema 4D, using nothing but the readily available tools C4D offers.

FurryBall GPU Renderer Updates

April 30, 2014, 07:53 PM

http://lesterbanks.com/2014/04/furryball-gpu-rende...

Studio AAA (Art And Animation studio) have release FurryBall 4.7 which adds a host of new features including two new methods for HDRI map sampling. It was less than a month since the beta version of FurryBall 4.7 hit the streets.

Modeling an Armchair in Cinema 4D

April 30, 2014, 03:34 PM

http://lesterbanks.com/2014/04/modeling-armchair-c...

Konstantin Magnus walks through creating a chair by way of Subdivision Modeling techniques. Starting out by using a low polygon model as visual reference in the Cinema 4D Viewport, Konstantin walks through the subdivision modeling process and offers some tips and things to consider when using Subdivision Modeling techniques in C4D.

Blender Animation Tutorial for Beginner and Advanc

April 30, 2014, 12:40 PM

http://www.cgmeetup.net/home/blender-animation-tut...

Blender Animation Complete Tutorial for Beginner & Advanced, Blender Animation Tutorial for Beginner & Advanced, Animate a Character in Blender, Animate Character in Blender tutorial, Blender Tutorial, Blender Tutorial, Blender, 3d, 2d, tutorials, cg, Blender Tutorials, blender Animation Tutorial, blender free Tutorial, free Tutorial, Animation in Blender Tutorial

WeightDriver Plugin Offers a Free Vector for Maya

April 29, 2014, 12:46 PM

http://lesterbanks.com/2014/04/weightdriver-plugin...

The Brave Rabbit offers a free weightDriver Node for Maya, a vector based pose reader that can be used as a tool on its own, or to give others compatibility with scenes that have been created wight he Shapes plugin.

Tutorial: Krakatoa for CINEMA 4D Webinars

April 29, 2014, 07:46 AM

http://www.toolfarm.com/blog/entry/tutorial_krakat...

Let’s start out Tutorial Tuesday with a bang with all of the great Krakatoa for C4D webinars given last week by Thinkbox’s Technical Director Borislav (Bobo) Petrov!

Animating 2D Cartoon Faces in After Effects

April 29, 2014, 07:46 AM

http://www.toolfarm.com/blog/entry/tutorial_animat...

Lee Daniels gives a general overview of animating a face from a layered Photoshop file in After Effects.

Creating a Facial Rig in Modo 801

April 28, 2014, 03:52 PM

http://lesterbanks.com/2014/04/facial-riggin-modo-...

Technical artist Sergio Mucino shares a look at creating a facial rig in Modo 801 using the “dorito” approach, transferring the famous SoftImage technique to build a similar setup using Modo’s tools.

Tips for Rendering Refracted Surfaces

April 28, 2014, 12:35 PM

http://lesterbanks.com/2014/04/refractive-arnold-n...

Technically, jf_nested_dielectric is not a standard Arnold shader. Instead it comes as a an open sourced nested dielectric shader for Solid Angle’s Arnold Renderer. The open shore shader was initially developed as a physically plausible and efficient way to render nested dielectric surfaces in a production environment.

Rig a Fish in Maya

April 28, 2014, 07:36 AM

http://cgi.tutsplus.com/tutorials/rig-a-fish-in-ma...

Learn how to create a powerful fish rig in Maya with Shaun Keenan.

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