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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Understanding and Using Mental Ray in Maya

April 19, 2014, 02:27 PM

http://lesterbanks.com/2014/04/understanding-menta...

With the latest release of Autodesk Maya came the ability to use (easily) the new mental ray layering shader library, or MILA as it is known. Although MILA is not really new, its has been brought forward and, MILA in Maya 2015 has been integrated into the Maya interface.

Animatiing the Oscillating Effect - Blender

April 19, 2014, 02:26 PM

http://lesterbanks.com/2014/04/animating-oscillati...

Sardi Pax offers a look into how one would go about animating a cord or string’s oscillating vibrations, as if it were plucked or struck. In Sardi’s example he uses the cord of a crossbow, but this will also work for a guitar string or any cord that is contained on both ends. Sardi starts off by using Blender’s ShapeKeys as the premise for the animation.

Maya Plot Curves

April 18, 2014, 04:17 PM

http://lesterbanks.com/2014/04/maya-plot-curves-sc...

Christian Hart posts a tool that will allow you to generate curves from animated objects and vertices. Maya Plot Curves Script can work with multiple objects or selected vertices, and can be used to create abstract shapes or even progressively would coil springs.

PixelLab offers Free Handheld Pack for AE/C4D

April 18, 2014, 12:53 PM

http://lesterbanks.com/2014/04/pixellab-offers-fre...

The Pixel Lab is celebrating their third anniversary by offering a new Handheld Camera Pack for Ae and C4D. The pack consists of 10 drag and drop camera moves that you can use directly in your scene.

Maya LT 2015 Makes its Way to Steam

April 17, 2014, 12:55 PM

http://lesterbanks.com/2014/04/maya-lt-2015-makes-...

Autodesk recently announced that Maya LT 2015, a more affordable version of Maya aimed squarely at indie game makers. With Maya LT on Steam, developers will be able to create 3D game assets and integrate them into popular steam titles.

Movie Titles Series: Pacific Rim

April 17, 2014, 12:55 PM

http://cgi.tutsplus.com/tutorials/tuts-hollywood-m...

After more than a hundred blockbuster titles, the Tuts+ Hollywood Movie Title Series comes to a close with the creation of the Pacific Rim V2 title animation. You'll begin in After Effects and examine the particular coloring technique used to render the video's 3D logo, and then jump into Cinema 4D to model and animate the falcon emblem. From there it's back to After Effects where you'll look at splitting the lens-flares and adding additional smoke particles to the footage.

Workflow for Realfow Simulations in Cinema 4D

April 15, 2014, 03:51 PM

http://lesterbanks.com/2014/04/workflow-realflow-s...

Kamel Khezri shares a quick look at using RealFlow simulations in Cinema 4D. Offering a peak into the workflow that is involved in importing RealFlow simulations (as a real wave sim) into Cinema 4D. There is also a brief bit on how to prepare your scene for rendering.

Vectorizer Pro in Cinema 4D

April 15, 2014, 12:54 PM

http://lesterbanks.com/2014/04/vectorizer-pro-chan...

There have been a few people who have offered a look at the Tools4D Vectorizer plugin for Cinema 4D. There is a reason for this.

Adding Extra Polish: Plussing Animation in AE

April 14, 2014, 12:38 PM

http://lesterbanks.com/2014/04/adding-extra-polish...

Lesterbanks.com welcomes Daniel Brodesky, who offers a look at plussing animation in After Effects, showing you techniques while walking thought a simple shape layer animation with a strong emphasis on animation.

Multi-Tile UV Mapping in Maya

April 12, 2014, 06:33 PM

http://lesterbanks.com/2014/04/multi-tile-uv-mappi...

PixelGun Studio’s CG Supervisor Brian Freisinger posts a look at creating and using Multi-Tile UV Mapping in Autodesk Maya. Brian starts out by comparing standard UV mapping versus Multi-Tile UV Mapping which will answer the question, “Why use a Multi-Tile UV solution over Standard UV mapping?”

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